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Thread: Resident Evil 6

  1. #101
    Banned Rank: Failed Mutineer Local-chan's Avatar
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    Default Re: Resident Evil 6 will mark a reboot for the series

    I enjoyed Resident Evil 5......well....on the overall that was. I do admit I was constantly getting pissed off when Sheva loaded her gun and CONSTANTLY unloaded an entire clip into the back of my head.

    Oh and the whole thing with them all getting guns in the last chapter wasn't fun too.

  2. #102

    Default Re: Resident Evil 6 will mark a reboot for the series

    Quote Originally Posted by Local-chan View Post
    I enjoyed Resident Evil 5......well....on the overall that was. I do admit I was constantly getting pissed off when Sheva loaded her gun and CONSTANTLY unloaded an entire clip into the back of my head.
    Never had that happen worst thing she ever did for me was constantly get hit by the sunbeams in the underground city.

  3. #103
    All day, every day TakinawaTonfa's Avatar
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    Default Re: Resident Evil 6 will mark a reboot for the series

    I posted my take on RE5 in another thread:

    Spoiler:
    It wasn't a bad game, but it was terribly flawed, especially when compared to its predecessor.

    Its like the developers were too busy trying to mish-mash as many "Western Concepts" as they could without giving thought to the characteristics that made Resident Evil 4 and before instant classics.

    The whole partner aspect I felt was forced right in your face (I know Resident Evil 0 had a similar system, but at least you could swap between characters on the fly and even separate if you felt inclined to). You were pretty much daisy-chained to Sheva who's AI was while not being completely retarded could've been better, I've experienced a few times when she tried to take on a chainsaw with nothing but a handgun, ending in her unsurprising demise, and even if you set her to cover you, she still has this tendency to plow through ammo, even if you could've taken care of an enemy horde with a single shot and a conveniently placed explosive.

    The inventory system was a mess, having to stop dead in your tracks to get an item or remap an item or find the item you picked up all in real time. So you can't move, everyone else can. I mean in other action games, take Half-Life for example you can still run and move while selecting the desired category of weapons, and in Metal Gear Solid you can access anything an everything on the fly with the push of the button, the action pauses, and you've still got a challenging game to play through. Was that really necessary? Especially when you're under RE's traditional limitations to how much you can move, which brings me to the last gripe I had with RE5.

    The Control. This seems to be everyone's issue on every gaming blog this side of the Internet, and for the record, I've never had any issues with Resident Evil's control scheme from 1-4. Sure there was a transition period, but I've always gone through it with ease (and tend to be a snoot and laugh at those who can't figure it out, lol) so no surprise I went with the classic RE4 control option going into the game. It worked fine, but they had to switch the "Run" and "Action" buttons, and that was the biggest throw-off and piss-off for me. The past entries have always had a Square and X as "Run" and "Shoot" respectively, even the PS2 version of RE4 had the same scheme. Wouldn't you expect the RE4 scheme to follow the same suit? Why fuck with you like that? I mean they detail it in game as "the control style used in RE4" I'd expect it to follow that EXACT same style. Or at the very least give an option to button swap.

    So yeah, big ol' rant-o-rage, but it was still a decent game. Same great presentation and gameplay like in 4, fun weapons, alot of really detailed environments. I'd still pick the game up when it becomes a "Platinum Hit" for $20 or whatever.

    RE5 was obviously one of those games that tried to mix East and West together. But rather than a refreshing tropical blend, it felt more like a mixture of oil and water.

    /end rant

  4. #104

    Default Re: Resident Evil 6 will mark a reboot for the series

    http://www.youtube.com/watch?v=RuQnX-oxWno

    A very nostalgic secret glitch for Resident evil 5 new edition.

  5. #105

    Default Re: Resident Evil 6 will mark a reboot for the series

    Quote Originally Posted by Kairouseki View Post
    One of the weapons you get is an earthquake machine.
    Devilish Laughter.
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  6. #106

    Default Re: Resident Evil 6 will mark a reboot for the series

    [youtube]NYBRkafbQmE&feature=related[/youtube]

    Here is more or less what I thought about Resident evil 5...

  7. #107
    Banned Rank: Failed Mutineer
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    Default Re: Resident Evil 6 will mark a reboot for the series

    I played and beat RE5 on 360.

    I tried to replay it on my PS3.
    I couldn't even pass the next door after you get your weapons... in Chapter 1.

    It kept freezing... and freezing... and brrr... freezing.

    So! I gave up.
    Capcom lost some money.


    But, this "reboot" business sounds interesting.

  8. #108
    Suupaa Kaizoku Cosplay Kaizoku-Syn's Avatar
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    Default Re: Resident Evil 6 will mark a reboot for the series

    that clip has all the things that I've had on my mind. I just wish this remake goes back to the essence of what made it great. Limited ammo + hoardes of fleshing eating ZOMBIES not urroburos or whatever you call them.
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  9. #109

    Default Re: Resident Evil 6 will mark a reboot for the series

    Quote Originally Posted by Kaizoku-Syn View Post
    that clip has all the things that I've had on my mind. I just wish this remake goes back to the essence of what made it great. Limited ammo + hoardes of fleshing eating ZOMBIES not urroburos or whatever you call them.
    Capcom has surrendered to these kinds of people.

    [YOUTUBE]oaZ_HhH8jz0[/YOUTUBE]

    These people have never watched horror movies. They think they are that smart.

  10. #110
    Suupaa Kaizoku Cosplay Kaizoku-Syn's Avatar
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    Default Re: Resident Evil 6 will mark a reboot for the series

    That clip infuriates me. That aside, after playing Heavy Rain, it would be interesting if they can get Resident Evil something similar to that, in which decisions effect your surroundings and who survives and stuff. Will you board up the door or will you run up stairs and board up the bedroom. I can so see that.
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  11. #111

    Default Re: Resident Evil 6 will mark a reboot for the series

    Quote Originally Posted by Kaizoku-Syn View Post
    That clip infuriates me. That aside, after playing Heavy Rain, it would be interesting if they can get Resident Evil something similar to that, in which decisions effect your surroundings and who survives and stuff. Will you board up the door or will you run up stairs and board up the bedroom. I can so see that.
    They kinda did that for Resident evil 3. Different decisions could lead to different places and some changes in events.

    The irony is that Resident evil series on from 1 to Code Veronica are a tribute to classic horror movies like Psycho, Halloween, George romeo movies, Alien and terminator 1.

    Fear comes from the lack of control, vulnerability. The cameras were fixed for that purpose. To force the player to be very careful, to pay attention constantly. The difficult controls were there to enhance the stress.

    Here is one classic scene from Psycho

    [YOUTUBE]ehmPL5vmYKw&feature=related[/YOUTUBE]

    [YOUTUBE]mFhQrp5Bhhk[/YOUTUBE]

    You clearly see the inspiration Resident evil had on the cameras. Jill has an alternative outfit that looked exactly like Sarah connorhs outfit in Terminator 2.

  12. #112
    Suupaa Kaizoku Cosplay Kaizoku-Syn's Avatar
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    Default Re: Resident Evil 6 will mark a reboot for the series

    I get what your saying when you mention RE3 but I still don't believe the consequences or decisions were drastic enough. I just thought Heavy Rain did an excellent job when it came down to choices and decisions.

    As for camera, I greatly enjoyed the early RE's especially the Gamecube remake. I enjoyed running away from thing praying there wasn't a monster of sorts just hindering my escape. Also creatures like Nemesis and the daughter frome RE1 remake ( i forger her name) brought a sense of panic. But for some reason the Urruburos equivalent guys don't seem to induce the same feelings.
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  13. #113

    Default Re: Resident Evil 6 will mark a reboot for the series

    Quote Originally Posted by Kaizoku-Syn View Post
    I get what your saying when you mention RE3 but I still don't believe the consequences or decisions were drastic enough. I just thought Heavy Rain did an excellent job when it came down to choices and decisions.

    As for camera, I greatly enjoyed the early RE's especially the Gamecube remake. I enjoyed running away from thing praying there wasn't a monster of sorts just hindering my escape. Also creatures like Nemesis and the daughter frome RE1 remake ( i forger her name) brought a sense of panic. But for some reason the Urruburos equivalent guys don't seem to induce the same feelings.
    That is true.
    The choices did not affect greatly the story. I have seen clips of the DLC of Heavy Rain with the Taxidermist. It was pretty scary. The people who worked on the cutscene did an excellent work to create tension.

    Resident evil rebirth was spectacular. They have worked hard on the camera angles and scenerery. Despite being on the game cube, they have not used real time 3d but the classic one they used from the start.
    Better technology does not mean better games. Resident evil 2 is a lot scarier than Resident evil 5. It is how you conceive the game that matters.

    Nemesis is one of the scariest bosses ever. He is an invincible killer that will hunt you down relentlessly. He is like Myers and the terminator.
    In RE3, when you Ko the Nemesis in an area, I left. Few seconds later, I came back he was not there any more. It remined me instantly of the first Halloween ending.

    [YOUTUBE]RAP2j-YHKMU[/YOUTUBE]

    You know he is still here. he is gonna come back and he will not stop.

    Notice at 4:46. Resident evil rebirth uses the exact kind of shot when you walking up throught the stairs.

  14. #114
    Suupaa Kaizoku Cosplay Kaizoku-Syn's Avatar
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    Default Re: Resident Evil 6 will mark a reboot for the series

    Yea, I get the scene from 4:46. It's almost exactly the same thing when your going to the laboratories at the helipad where they either use the top-down view or the beneath the feet.

    As for RE2. I sorta agree with you there. I mean the first portion of the game was indeed scary, Kendo's gunshop and the policestation. But as soon as you overload on items, the latter barely became scary. Not until Mr.X got into the mix anyway.

    For me, the scary would be Code Veronica. I mean a secluded island plus the whole house gave a bit more scary vibe.
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  15. #115

    Default Re: Resident Evil 6 will mark a reboot for the series

    Quote Originally Posted by Kaizoku-Syn View Post
    Yea, I get the scene from 4:46. It's almost exactly the same thing when your going to the laboratories at the helipad where they either use the top-down view or the beneath the feet.

    As for RE2. I sorta agree with you there. I mean the first portion of the game was indeed scary, Kendo's gunshop and the policestation. But as soon as you overload on items, the latter barely became scary. Not until Mr.X got into the mix anyway.

    For me, the scary would be Code Veronica. I mean a secluded island plus the whole house gave a bit more scary vibe.
    This is a classic shot. Or the scenery shot of the houses made me think of the part where you are in the wood in rebirth.

    I think the scariest parts were the streets that led to the police station.
    The scariest is undeniabely the police station. There was a good story. I think Ada's death was pretty emotional. I loved how you had to get the train going in 5 minutes. There were a lot of things to do. it was intense for me.

    Code Veronica was scary and had one of the best storyline of the series but it lacked the classic 3d motor of the series. Alfred's character was an obvious reference to Norman Bates. He had a double personality conflict with his sister. he crossdressed as well.

  16. #116

    Default Re: Resident Evil 6 will mark a reboot for the series

    Supposed logo revealed, with more details following at TGS: http://www.relyonhorror.com/latest-n...eptember-15th/
    RIP Nat My puppy. My baby. My brother. 1995-2013

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  17. #117

    Default Re: Resident Evil 6 will mark a reboot for the series

    TGS teaser:


    Supposed leaks claim that main characters will be Leon, Jill, and Ada. Also that the game is suppose to be "scary as hell."
    RIP Nat My puppy. My baby. My brother. 1995-2013

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  18. #118

    Default Re: Resident Evil 6 will mark a reboot for the series

    I'm not huge on Leon being in the game (I don't know, I'm just tired of how much everyone kisses his ass for RE4, while Chris, who is just as cool, gets shunned for RE5), but Jill will always be my favorite, so I'd be more than happy to see her come back. And I'm cool with Ada.

    But I mean...Leon gets RE4, two RE movies, and a spin-off game where everyone is trying to kill him because Leon is supposed to be this important person or something.

  19. #119

    Default Re: Resident Evil 6 will mark a reboot for the series

    He was the main character of the most successful game in the series, as a result Capcom is riding his dick. Doesn't help that the general fanbase is waiting in line behind them.
    RIP Nat My puppy. My baby. My brother. 1995-2013

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  20. #120

    Default Re: Resident Evil 6 will mark a reboot for the series

    Quote Originally Posted by Buuhan1 View Post
    He was the main character of the most successful game in the series, as a result Capcom is riding his dick. Doesn't help that the general fanbase is waiting in line behind them.
    I know why he's being used so much, but it's just so tiring.

    We still don't know where the fuck Rebecca and Billy are.

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