Briefing of some things
Briefing of some things
The fact that, in order to create a continuity, you have to justify a whole mess of the games by going "Uhm... split reality and alternate continuity here!" and the fact that the game designers had no plan themselves, just proves its a mess and not worth worrying about. Aside from direct sequals, they're self contained. That works and its simple.
No one tries to figure out the order the Final Fantasies take place in.
And Okami is still the best Zelda game in recent years.
I find Link wearing actual pants rather than tights kind of funny. But it fits with the art style pretty well.
I liked Twilight Princess's art and tone alot but this combined style is interesting too.
All I ask is that they have a good variety of new items.
I'll probably buy it no matter what because I'm such a die-hard.
The dungeons in Hourglass were absolute shit.
The ones in the oracle games were really weak too, Ages in particular.
I haven't played the Oracle games in forever but I liked them when I played them.
My favorite LoZ game is Majora's Mask, I haven't really played any of the top-down ones all that much. OoT is cool too, though, and I can't wait until the <3DS one.
This game looks really cool, I'm liking the art style, much better than TP. I'm gonna need to buy a Wii Motion Plus, though, since I haven't gotten a game that's needed it yet.
Why are we still here? Just to suffer? Every night I can feel my leg. And my arm. Even my fingers.
The body I've lost. The comrades I've lost. It won't stop hurting. It's like they're all still there. You feel it too, don't you?
Ages and Seasons aren't bad, they're just painfully mediocre on the whole.
-has a better plot...... relative to the two of them
-Veran battle is surprisingly good for a gb zelda
-the dungeons are more challenging, have better puzzles
-the special world swap is pretty much stolen from LTTP, and isn't really interesting while making little sense half the time (random shifting landmasses)
-the dungeons are utterly souless, and don't have much in the way of explanation "oh uh...this place exists because....uh...."
-the overworld is cramped and pretty linear, they justified making it small because of the past/present divide but it's not worth it
-the past color scheme is SO DRAB, god
-what the exact fuck are you collecting to help the Maku tree?
-The overworld is actually quite nice
-Seasons is a cool concept for control, and the four look nicely different
-Subrosia is cool
-Same soulless bullshit dungeon problem
-The bad guy is boring as hell
Well the new Zelda looks very good to me. Someone here said ,something between WW and TPī, this was my first thought too.
(And TP didnīt feel empty at all; it lacked subquests though)
The thing with the bowling-bombs is kinda funny and HELL YEAH to the whip!
Since TPīs journey was amazing and theyīve done so many things right in OoT and itīs handicapped little brother MM, the only conclusion is, that we all can expect an even better game.
Because .. why?
Say it, Salec the Hedgesale
Sonic: Nintendo learns from the fans.
Iīm hyped for Zelda 8D
(And the title sounds funny too )
While in phantom hourglass you could be brain dead and still beat it, pretty much all you did was just push blocks to cover rat holes and swing your boomerang at switches in a particular order. I don't think you can compare the level of difficulty of those games.
damn. Your making me wanna play Ages and Seasons again XD
I'll just cling to my hopes that one day, they'll re-release those two and Link's Awakening in a Game Boy Classics set on the DS or something...
It'll never happen.....will it.
But yeah, I'd love to get re-releases of the oracle games, or see Nintendo get more inspiration from them for future Zelda games.
Still both games are really fun, and, while a total hassle, the cross-game abilities were cool. It was nice having Ganon pop in as a bonus.
What do you think I am? Weaned off modern Zelda's?Originally Posted by icel
I don't give a fuck when so much else is bland.
Technical design is worthless without the soul those games lacked.
And Seasons barely had tricky puzzles.
The blander Ages did.
Bullshit.and I think they did an extremely good job seeing the dimensional limits they had.
Th only people who say this are those who don't know Link's Awakening well. Which is the exact same engine, much older, and a spectacular game.
Like different colored walls? Different really bad midi loops? The dungeons on the whole are, aside from good puzzles, indefensible blandness.All the dungeons had a different feel to them
How do you even remember half the bosses.Each of the bosses felt new and were rather creative. (Though some did take inspiration from previous games, like the Dodongo boss)
The Oracle dungeons are like Bugs Bunny Crazy Castle stages, random puzzle scenarios with near nonexistent ties to the game world back outside. Bosses included.
They reused several bosses from before as well (aquamentus, link's awakening's gohma, moth, two headed dragon etc.)
All of which are from pre-OOT zelda games, which I'm starting to think you aren't familiar with.
lol if you think those are either...game changers, make up for anything else, much different then any other interesting Zelda game battles.Remember the thundercloud boss in the crown dungeon that you had to combine first with the blocks made from that cane item? And the spinning boss with different faces in side-scrolling mode where you had to throw bombs into the top during the right face? I remember thinking those were pretty neat.
When the hell did I compare difficuilty? Though Seasons was mostly easy as heck.While in phantom hourglass you could be brain dead and still beat it, pretty much all you did was just push blocks to cover rat holes and swing your boomerang at switches in a particular order. I don't think you can compare the level of difficulty of those games.
The games are completely unoriginal, yes within Zelda. Nothing they do stands out at all in Zelda.or see Nintendo get more inspiration from them for future Zelda games.
You've obviously not played Links Awakening or even Link to the Past.
I don't know why you've come to think of the Oracles as series standouts or watermarks, but they aren't at all. Stop looking forward from then and look backward.
Last edited by JERK DISEASE; June 16th, 2010 at 10:08 AM.
Eagles Tower dungeon in Links Awakening had more creativity then the entirety of the Oracle games.
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