• cl.MP has 8 more frames of hit stun, can cancel into LK Jaguar Kick and link into Rising Jaguar.
• st.MK hitbox buffed, can now be used as an anti-air.
• EX Jaguar Tooth has more projectile invincibility, and doesn't flash until he hits the wall (so you can't tell whether it's EX or not until he bounces off the wall).
• Wakeup time changed.
• Akuma's cl.HP > Teleport > UC2 now hits on crouching opponents.
• Medium Punch Shoryuken invincibility increased.
• Air Hurricane Kick isn't as good at escaping corner trap situations. This is the same nerf done to Ryu's Air Hurricane Kick.
• cl.MP is +8 on hit, cl.HK is +6 on hit, cr.LK → st.LK → Koryuken now connects.
• Koryuken is considered mid-air after the invincibility frames.
• MK and HK Dankukyaku do less damage.
• nj.HP now juggles against mid-air opponents.
• Air Slasher has three less frames of recovery.
• MK Jack Knife is hit invincible on startup; you can combo anti-air MK JK > HK JK.
• cr.HK has more active frames (making it better), the first hit of st.MK has a 5-frame startup and can link from crouching light normals.
• His dash is bufferable (not sure if the translation is correct here).
• Sobats have more frame advantage, can now do first hit of Sobat > FADC combos.
• Normal move damage has been revised.
• Backdash is improved.
• cr.MP buffed, can link into itself (and other moves).
• EX Ducking added, has faster movement and faster followups (Straight, Upper).
• cr.MK had more active frames; F+MK has a faster startup.
• EX Short Swing Blow has less recovery.
• His first two EX Rekka Kens are now safe on block.
• Close Toward or Back + Hard Kick (Sobat) now can avoid crouching attacks.
• Sonic Hurricane damage nerfed.
• Air Throw startup time increased to 4 frames. Was 3 frames in SSF4.
• Oil Slide now has a kick follow-up, which gives you enough time after the oil to do wakeup attacks.
• Oil Shower no longer overwrites, can have up to 30 seconds of oil.
• st.LP → cr.LP or F+LK → LP Oil Slide now connects.
• st.HP, F+LP seem to work well as anti-airs.
• Crouching Hard Kick is now 7 frames, so you should be able to combo into sweep.
• It was specifically mentioned that Makoto's dash is faster, now taking 16 frames to complete, tying her with Abel, Gouken and El Fuerte for the fastest forward dash.
• UC2 is now a charge command, now does 450 damage (up from 420).
• Knee Press Nightmare (Super) is now projectile invincible.
• st.HK does 110 at the base, but only 80 at the tip.
• Rose's Soul Satellite has no invincibility, but now the orbs have a 4-frame startup (formerly 7).
• Soul Spark meter gain reduced.
• Tiger uppercut does 20 more damage now.
• Angry Scar input is now the kick button.
• Second hit of Standing Light Kick now does 30 damage instead of 10?
• Reduced recovery on Close Medium Punch.
• Far Standing Medium Punch is Cancelable.
• Improved hitboxes on Far Standing Medium Kick.
• Improved backdash.
• Fireball's charge time decreased.
• Seth lost his Jumping Hard Punch.
• He now has 800 health and 900 stun.
• Hyakuretsu (Spin Kicks) damage increased.
• Ultra 1 can get hit by projectiles after starting.
• Super move now has pursuit property (will always hit properly as anti-air, all hits should connect), and is invincible to strikes on startup.
• EX Condor Dive can now be done as an individual attack, performed with all three kicks; is projectile invincible and can be done on a back jump.
• Ultra 2 has a faster startup and better hitbox.
• EX Banishing Flat (Green Hand) is now +1 on grounded opponents (doesn't knock down).
• Ultra 2 can now be manipulated.
• LP SPD has more range, does more damage.