+ Reply to Thread
Page 280 of 281 FirstFirst ... 180 230 270 278 279 280 281 LastLast
Results 5,581 to 5,600 of 5605

Thread: The Super Street Fighter IV: Arcade Edition Thread

  1. #5581
    All day, every day TakinawaTonfa's Avatar
    Join Date
    Oct 2005
    Location
    Annapolis, Maryland, USA

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    I just saw the Poongko vs. Daigo match.

    Jesus Christ.

  2. #5582

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Anyone see the wonderful news? SS4AE v. 2012? Goddamnit, the better add the parry system from third strike now.

  3. #5583
    Emergency Induction Port~ Toshiya's Avatar
    Join Date
    Jan 2007
    Location
    Los Angeles

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    HahAha never man. It's a balance patch not a overhaul of the system mechanics.

    Might be back for SF5 but 4 is all about the focus.

  4. #5584

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    No, Capcom has gone on record stating that no future game will have the parry system again.

  5. #5585
    All day, every day TakinawaTonfa's Avatar
    Join Date
    Oct 2005
    Location
    Annapolis, Maryland, USA

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Except 3rd Strike Online

  6. #5586

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Quote Originally Posted by Gia Sado View Post
    Anyone see the wonderful news? SS4AE v. 2012? Goddamnit, the better add the parry system from third strike now.
    The parry system isn't very fun IMO. It turns the game into a giant turtle fest.
    Quote Originally Posted by mr.french View Post
    Quote Originally Posted by Halfmetal-lich View Post
    Well my prediction about the Itachi power given to Naruto being the deus ex letting him beat Sasuke may be wrong..
    He'll swallow it again, don't worry. This is just a test.

  7. #5587

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    That and the parry system has no real "limitations" so in the hands of someone godlike like Daigo it's QUITE imbalanced.

  8. #5588
    All day, every day TakinawaTonfa's Avatar
    Join Date
    Oct 2005
    Location
    Annapolis, Maryland, USA

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    As much as I disliked 3rd Strike (the above post being being a small part of the reasons) I'm kinda interested in taking another crack at it once OE comes out. With all I've been seeing about the training/trail modes and what not, it looks like they acutally WANT people to learn the game.
    Last edited by TakinawaTonfa; August 12th, 2011 at 03:18 PM. Reason: I pre-ordered and got that SFIII theme as well.

  9. #5589

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    I'm getting it regardless (Dudley ftw).

    But yeah... fuck parries lol.

  10. #5590
    All day, every day TakinawaTonfa's Avatar
    Join Date
    Oct 2005
    Location
    Annapolis, Maryland, USA

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    I also feel like I may or may not have been "properly" introduced to the game. The only time I really got to try it out though the PS2 version of "Street Fighter Anniversary Collection" which had essentially had a port of the Dreamcast version which may or may not have had a few problems.

  11. #5591

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Quote Originally Posted by StrawHatRican View Post
    That and the parry system has no real "limitations" so in the hands of someone godlike like Daigo it's QUITE imbalanced.
    I think the main problem is there's no way to bait a parry, since the "motion" (the character doesn't raise his hand to parry) doesn't come out unless the opponent is being struck. If you could bait parries, I think SF 3 would be perfect.

    However, because of the controls... there's not proper way to implement that so.. I dunno. Parrying is hard to pull off all the time anyway though, I'm just saying.
    Quote Originally Posted by mr.french View Post
    Quote Originally Posted by Halfmetal-lich View Post
    Well my prediction about the Itachi power given to Naruto being the deus ex letting him beat Sasuke may be wrong..
    He'll swallow it again, don't worry. This is just a test.

  12. #5592

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    From my understanding, as a Dreamcast port owner, the PS2 version was a perfect port of a port.

    So basically it was flawless as far as I know.

    Although I remember loading times on the PS2 and not on the Dreamcast, but that was SO long ago I'm afraid that could be a faulty assessment on my part.

  13. #5593

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Quote Originally Posted by Toshiya View Post
    HahAha never man. It's a balance patch not a overhaul of the system mechanics.

    Might be back for SF5 but 4 is all about the focus.
    Lol yea i know. A man can dream right?

    Also for a balance patch, they really are holding it a little too long though. Like seriously 6 months from now is a little retarded.
    Honestly for stealing my money on AE they better release a hefty package. Especially considering that they said AE was the last Update.

    However this is capcom we are talking about.

  14. #5594
    Emergency Induction Port~ Toshiya's Avatar
    Join Date
    Jan 2007
    Location
    Los Angeles

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    It's a free balance patch. If you paid than we would have gotten a bigger package

  15. #5595

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Quote Originally Posted by Toshiya View Post
    It's a free balance patch. If you paid than we would have gotten a bigger package
    yea, but i'd like to know why its gonna take that long to "Balance" the game.

  16. #5596

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Cuz balancing games is not easy by any stretch of the imagination.

    Especially fighters.

  17. #5597
    All day, every day TakinawaTonfa's Avatar
    Join Date
    Oct 2005
    Location
    Annapolis, Maryland, USA

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Quote Originally Posted by Gia Sado View Post
    However this is capcom we are talking about.
    Thats fighting games in general really.

    Guilty Gears up to Accent Core +
    BlazBlues up to Continuum Shift II + (yes, theres gonna be a "+" version)
    Even Virtua Fighter is guilty of having "4: Evolution" and "5: Final Showdown".

  18. #5598
    Emergency Induction Port~ Toshiya's Avatar
    Join Date
    Jan 2007
    Location
    Los Angeles

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    Quote Originally Posted by Gia Sado View Post
    yea, but i'd like to know why its gonna take that long to "Balance" the game.
    It's not that long and you have to remember that they are working street fighter x tekken at the same time.

    And as rican said a good balance patch isn't as easy as switching on a switch.

  19. #5599

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    You know what would benefit Capcom and ANY fighting game developer for balancing?

    Closed Betas.

    :V
    Last edited by StrawHatRican; August 13th, 2011 at 08:30 PM. Reason: Would speed up the process 200% fold.

  20. #5600

    Default Re: The Super Street Fighter IV: Arcade Edition Thread

    A closed beta isn't exactly as easy as flipping a switch, either. They'd have to create a partially publicly available build of the game, get it approved for distribution over multiple channels (e.g. 360 and PS3), and then hope to Holy Hell that it doesn't get pirated or lessens the impact of the game's release. Capcom doesn't do those first two because of the enormous time and money involved (same reason they don't do many demos) and also because they have enormous faith in their in-house QA team. Seth and Sven both talk that team up whenever betas are mentioned.

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts