I just saw the Poongko vs. Daigo match.
Jesus Christ.
Anyone see the wonderful news? SS4AE v. 2012? Goddamnit, the better add the parry system from third strike now.
That and the parry system has no real "limitations" so in the hands of someone godlike like Daigo it's QUITE imbalanced.
As much as I disliked 3rd Strike (the above post being being a small part of the reasons) I'm kinda interested in taking another crack at it once OE comes out. With all I've been seeing about the training/trail modes and what not, it looks like they acutally WANT people to learn the game.
I'm getting it regardless (Dudley ftw).
But yeah... fuck parries lol.
I also feel like I may or may not have been "properly" introduced to the game. The only time I really got to try it out though the PS2 version of "Street Fighter Anniversary Collection" which had essentially had a port of the Dreamcast version which may or may not have had a few problems.
I think the main problem is there's no way to bait a parry, since the "motion" (the character doesn't raise his hand to parry) doesn't come out unless the opponent is being struck. If you could bait parries, I think SF 3 would be perfect.
However, because of the controls... there's not proper way to implement that so.. I dunno. Parrying is hard to pull off all the time anyway though, I'm just saying.
From my understanding, as a Dreamcast port owner, the PS2 version was a perfect port of a port.
So basically it was flawless as far as I know.
Although I remember loading times on the PS2 and not on the Dreamcast, but that was SO long ago I'm afraid that could be a faulty assessment on my part.
Lol yea i know. A man can dream right?
Also for a balance patch, they really are holding it a little too long though. Like seriously 6 months from now is a little retarded.
Honestly for stealing my money on AE they better release a hefty package. Especially considering that they said AE was the last Update.
However this is capcom we are talking about.
Cuz balancing games is not easy by any stretch of the imagination.
Especially fighters.
You know what would benefit Capcom and ANY fighting game developer for balancing?
Closed Betas.
:V
Last edited by StrawHatRican; August 13th, 2011 at 08:30 PM. Reason: Would speed up the process 200% fold.
A closed beta isn't exactly as easy as flipping a switch, either. They'd have to create a partially publicly available build of the game, get it approved for distribution over multiple channels (e.g. 360 and PS3), and then hope to Holy Hell that it doesn't get pirated or lessens the impact of the game's release. Capcom doesn't do those first two because of the enormous time and money involved (same reason they don't do many demos) and also because they have enormous faith in their in-house QA team. Seth and Sven both talk that team up whenever betas are mentioned.
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