Because it's the best story he's written.
Because it's the best story he's written.
Edit: nevermind, I just caught this.
I'm not sure what to even say here. Western and eastern gamers tend to have pretty polarized concepts of gaming, but if there's anything about the US that baffles me, it's this obsession with "story" in RPGs to the point that things have to be cinematic, character-driven, or have an over-arching and mesmerizing storyline, etc. I'm not trying to be rude to you here, I'm simply just baffled by how a gamer cannot simply enjoy what DQ as a series does remarkably perfectly: create a charming environment to accompany fun gameplay. It's not flat. It's just you.The story simply falls flat in several areas, and the story is why I buy DQ games.
Last edited by Pochipochi; July 25th, 2010 at 01:56 PM.
Last edited by Darkstorm; July 25th, 2010 at 02:52 PM.
I can understand someone who plays RPGs for "story", however, not enjoying DQIX, considering the characters are roughly inconsequential. But if that is your major fault with it, then you're playing DQIX for, I'm afraid, the wrong reasons. I'd just call it missing the point. Don't fault DQIX for not being the game you want it to be. Earlier in the thread, somebody basically called DQIX "MMO Quest". That's right. It's basically questing, making characters, getting armor, questing some more, just "playing". It does it incredibly well and it was exactly what it was designed to be.
Last edited by Pochipochi; July 25th, 2010 at 04:04 PM.
Honestly guys, "to each their own." Everyone is going to have different opinions on which game they like the best. There are other things, but personally I do look for story in rpgs considering I don't want to role play as inanimate objects. I do enjoy the turn-base battle system of dragon quest and the armor and alchemy system which is also a huge part of rpgs though.
I like Dragon Quest IX, I just think VIII story just added a bit more that made it special. Also, the dugeons and caves just feel short in IX. I mean the ones in VIII were annoyingly long, but it also brought some satisfaction. It sounds weird, but yea.
VIII is one of my favorite games ever, so IX just felt a bit dissapointing. It's a personal opinion though.
Also, I found it funny that you think Americans are concerned with story. Have you seen most of the movies we make? Haha. Also, most people are more concerned with shooting something than they are with rpgs.
And the issue isn't one that "to each their own" really resolves. If the subject was in regards to it being "fun", maybe, or something that is strictly undebatable.
But my issue was Darksturm complaining about something that is completely inconsequential in regards to DQIX's quality as a game and it sort of felt as if they approached the game with the wrong things in mind. There are certain things in gaming that, when done well, are never a problem. Good stories are one of them. But lacking a good story (in terms of the inspired or characterized), especially for certain genres and sub-genres of gaming (like the one DQIX falls into) aren't necessities and do not hamper the final product.
Which is true but has never historically been true for DQ games. Every game has had as detailed a plot as the hardware allowed except for IX. If Horii wants to move away from that, then that's his business but don't try and act like this hasn't always been the case previously.
I appreciate what it has done to move the series forward in terms of gameplay mechanics, and how stuffed to the gills with features it is. But I'm disappointed by the extent to which the story has been pared back and the short amount of time they give to each scenario.
If I were to score it I'd give it 8/10.
Ahaha, then fuck me, I flat out misinterpreted your post, due to I guess my having missed the full context of your issue. I suppose I feel rather silly now.
Well I'm glad it took you guys a full page to finally understand each other ;). But in other news. It there any info on VI? Square Enix's Dragon Quest Website seems to say nothing, but Amazon already has it for preorder....sooooooo?
Having said that, it looks like SE filed trademarks for "Realms of Reverie" just this week in europe.
I'm just going to say again that I do like DQ IX's story. A lot. It's a good story, just very quick paced.
Maybe it just doesn't stand out as much because the amount of quests and alchemy work can be addicting and time-consuming, so you don't remain focused on it for as long. Final Fantasy XII had this same problem, but DQ IX is much more nicely presented, in my opinion.
The overarching theme of the Celestrians and watching over mortalkind intrigues me. I've always enjoyed DQ's ideas involving heavenly beings like the Zenethians and Celestrians (I am still somewhat surprised at them not being Zenethian, since, aside from the halo, they seem quite similar.
Each town has its own story that is really driven home while you are there. I talk to EVERYONE when I'm in an RPG, and DQ IX has really done a stellar job of having nearly every single NPC comment on the issue at hand both during and in retrospect. The extra commentary adds to my joy with the story, and is something that several other RPGs don't do as well.
Enjoyment of a story is completely based on opinion, but the story in IX stands next to its DQ brethren perfectly well.
V may have a more character-driven plot, since you literally watch your character grow through his life over 20 years.
VII may have a world-building ability with nearly every time having its own charm, but it is weighed down by being so damn SLOW.
VIII has the deepest and largest world, with a better handled overarching storyline (then again, my joy in IX also has to do with what I don't know. The mystery of WHY certain events have happened is quite interesting to me) in Rhapthorne's return, through possessing those who wield his staff (Dhoulmagus, Jessica, the dog, Marcello) and slaying the descendants of those who sealed him, in addition to a few good town-specific quests.
But IX isn't bare or without charm. Story-wise it stands right in the style of II, III and IV, especially III. IX seems more a tribute to the roots, jammed with tons of content and a revamped battle system, but it certainly FEELS like a DQ, and that's all that matters to me.
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