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Thread: Ni no Kuni

  1. #41

    Default Re: Ni no Kuni

    Quote Originally Posted by stephen View Post
    this is arriving on my doorstep Wednesday morning
    I'd love to hear some impression and how it would rank among all the other ps3 jrpgs (well preferably comparing to the ones that aren't overly sexualized).

  2. #42

    Default Re: Ni no Kuni

    Sure. First of all, while I doubt many people here (if anyone) has experienced the DS version, since it's not translated, the game appears almost identical in many ways. I had thought they would be different or more like "two halves of the same story" or something, but it's very very similar, same animated cutscenes and voiceover, etc. However, the PS3 version is definitely much better, and not only because of the graphics.

    The battle system is quite different and I think much more improved. Original style was like Dragon Quest, where you have a party, give them commands, then everyone goes in order when the turn begins. Instead, the PS3 is a realtime system a little bit similar to FF12 or White Knight Chronicles, but with some major differences. You only control one character at a time, which can either be Oliver the main boy (very weak but can use magic) or one of your imajinn (basically, pokemon). You can switch out at any time by using L1 and each pokemon only has a certain amount of time it can be used before it needs to be recharged...but except for boss battles the fight will never last that long. If you tell them to "attack" they'll run up to the target and attack at a certain speed (there's a rating system) for about five seconds. If you see a monster charging up a powerful attack, you can cancel and quickly select defend on the fly. Every action has a cooldown time so you have to wait a little bit to recharge. However, the left stick will move your character around the battle area freely and the D-pad moves through menu items. if you call up the item or magic menu it will pause, but otherwise monsters will continue to attack you while you try to scroll around your options. It's a pretty fast-paced system so if you're not quick you can get killed very fast. The other major thing is that each pokemon has its own stats, but your HP and MP all correspond directly to Oliver, so you can't just have one pokemon fight until it dies and then select another. Since the pokemon can't actually use items, you need to switch out to Oliver if you need healing, but that means Oliver is also close to dying. If you're in over your head the game will let you know pretty easily. There are also HP/MP orbs that pop out of monsters that you can run around to pick up that will make things a bit easier.

    As for everything outside of the battle system, it's very comparable to Ghibli movies outside of maybe Princess Mononoke. Very charming and colorful and family-friendly. The map data is pretty gorgeous, I think the character models aren't that great but the anime-style filters make them look stylized and the creature design is totally adorable. There's a ton of handcrafted charm and the total package is very inviting and enjoyable. I don't know what the plan for the English release is, but the (first print only?) Japanese version comes with the same hardcover book that the DS edition does, very slightly modified for the extra sidequests I've noticed. However, the book is also in the menu within the game and is viewable using the controller like a PDF. In fact, collecting the pages of the book (which exists inside the world of the story) is part of the game, so you'll only see the pages for what spells you can currently use, and so on. With the DS you had to use the book to cast spells by using the stylus to draw special runes basically as an anti-piracy measure, and answers questions at certain points in the game based on what was written in the book, but without the touchscreen and (presumably) the piracy issue, the book is more just a compendium for the PS3 edition.

    All in all, it's great, very fun and colorful and adorable.
    Last edited by stephen; December 15th, 2011 at 03:36 PM.

  3. #43

    Default Re: Ni no Kuni

    Quote Originally Posted by stephen View Post
    Sure. First of all, while I doubt many people here (if anyone) has experienced the DS version, since it's not translated, the game appears almost identical in many ways. I had thought they would be different or more like "two halves of the same story" or something, but it's very very similar, same animated cutscenes and voiceover, etc. However, the PS3 version is definitely much better, and not only because of the graphics.

    The battle system is quite different and I think much more improved. Original style was like Dragon Quest, where you have a party, give them commands, then everyone goes in order when the turn begins. Instead, the PS3 is a realtime system a little bit similar to FF12 or White Knight Chronicles, but with some major differences. You only control one character at a time, which can either be Oliver the main boy (very weak but can use magic) or one of your imajinn (basically, pokemon). You can switch out at any time by using L1 and each pokemon only has a certain amount of time it can be used before it needs to be recharged...but except for boss battles the fight will never last that long. If you tell them to "attack" they'll run up to the target and attack at a certain speed (there's a rating system) for about five seconds. If you see a monster charging up a powerful attack, you can cancel and quickly select defend on the fly. Every action has a cooldown time so you have to wait a little bit to recharge. However, the left stick will move your character around the battle area freely and the D-pad moves through menu items. if you call up the item or magic menu it will pause, but otherwise monsters will continue to attack you while you try to scroll around your options. It's a pretty fast-paced system so if you're not quick you can get killed very fast. The other major thing is that each pokemon has its own stats, but your HP and MP all correspond directly to Oliver, so you can't just have one pokemon fight until it dies and then select another. Since the pokemon can't actually use items, you need to switch out to Oliver if you need healing, but that means Oliver is also close to dying. If you're in over your head the game will let you know pretty easily. There are also HP/MP orbs that pop out of monsters that you can run around to pick up that will make things a bit easier.

    As for everything outside of the battle system, it's very comparable to Ghibli movies outside of maybe Princess Mononoke. Very charming and colorful and family-friendly. The map data is pretty gorgeous, I think the character models aren't that great but the anime-style filters make them look stylized and the creature design is totally adorable. There's a ton of handcrafted charm and the total package is very inviting and enjoyable. I don't know what the plan for the English release is, but the (first print only?) Japanese version comes with the same hardcover book that the DS edition does, very slightly modified for the extra sidequests I've noticed. However, the book is also in the menu within the game and is viewable using the controller like a PDF. In fact, collecting the pages of the book (which exists inside the world of the story) is part of the game, so you'll only see the pages for what spells you can currently use, and so on. With the DS you had to use the book to cast spells by using the stylus to draw special runes basically as an anti-piracy measure, and answers questions at certain points in the game based on what was written in the book, but without the touchscreen and (presumably) the piracy issue, the book is more just a compendium for the PS3 edition.

    All in all, it's great, very fun and colorful and adorable.
    Thanks a lot, this makes me pretty excited. The combat system sounds deeper than I have initially assumed. Does the game have furigana? I'm interested because I haven't found a PS3 game yet that has it and interests me at the same time. If it has I might import it since it might be a fun to learn new stuff.
    Also how much Voice acting does it have?

  4. #44

    Default Re: Ni no Kuni

    It does have furigana. Of course, it's coming out in English in just 2-3 months (and presumably much cheaper) but as a learning tool you might find it interesting.

    Voice acting is about on par with most JRPGs that aren't FF13. There are animated cutscenes, in-engine story cutscenes and the occasional voiced dialogue outside of these, but everything else is just text. So when you combine all the dialogue text of the game up between random NPCs and shopkeepers and all of that, probably only 5-15% or so is voiced. I'm not sure if that's due to the amount of text, or the fact that all of the JP voice work is done by actual film actors rather than seiyuu, and therefore it cost more so they recorded less. But at any rate, it's about standard amount.

  5. #45

    Default Re: Ni no Kuni

    Releasing in the US this winter, early 2013 for Europe. Will include both an English dub and the Japanese vocal track. They're putting great effort in the English dub.

  6. #46

    Default Re: Ni no Kuni

    So the DS one has turn based combat and the PS3 one has current gen like combat? Guess I'll be picking up the DS version then~
    Oh hey, I do videos on figures and manga and stuff: https://www.youtube.com/thatmanhismerch

  7. #47

    Default Re: Ni no Kuni

    Why pick up the inferior version?

  8. #48

    Default Re: Ni no Kuni

    I prefer Turn based to the current way JRPGs are handled.

    Although looks like no choice. PS3 version is out in May. DS version is out in never here XD
    Oh hey, I do videos on figures and manga and stuff: https://www.youtube.com/thatmanhismerch

  9. #49

    Default Re: Ni no Kuni

    Finally got the money to import this, arrived today. The book that comes with it is really sweet. Probably the best game extra that I've ever gotten my hands on, but well doesn't necesseraly mean anything since I'm not big on collector editions.

    Game seems really fun and is quite nice for someone who is slaving away through the kanji. Just be sure to keep jisho.org near your controller ;).
    I don't think I have to repeat how gorgeous it looks.

    Well back to playing ...

    PS: oh for those who haven't seen the english teaser yet , pornstar! :D


  10. #50

    Default Re: Ni no Kuni

    Pornstar ? _
    Why the hell would he say that...?
    *watches trailer*
    ...
    *bursts out laughing*
    Last edited by Elisabeth Heart; April 19th, 2012 at 08:34 AM. Reason: Cannot un-hear...!
    and , from Sanji's Harem Petit Chara Land 's set, are up for grabs. 630 each. PM me~


  11. #51

    Default Re: Ni no Kuni

    We're surely hearing it wrong ^^ but ja it's somewhat hilarious. Well I've finally made it into ni no kuni right up to the northern forest where the first savepoint is.

    Good lord I really dig the music makes the experience so much more vibrant. Shizuku the yellow fairy thing with the blue body talks freaking fast, well at least for me luckily the story is somewhat simple so I'm always able to figure the gist of his explanations out :).

    Can't wait until I get my first Imajinn!

  12. #52

    Default Re: Ni no Kuni

    Quote Originally Posted by DarthAsthma View Post
    We're surely hearing it wrong
    you're right. ive been repeating that part a few times but i think he said "North Star"

  13. #53

    Default Re: Ni no Kuni

    I've just reached the point where you can gain access to imajinn evolution and taming. I really love this game, level 5 kind of gets how to mend the traditional jrpg systems with newer jrpg approaches so that they feel genuinely fun instead of tedious while retaining that feeling you want to have from playing a jrpg.

    I have only one minor complaint for now but I can't really fault them for it. The game treats you like a child and shows you always with a star where you have to go next kind of takes the fun out of exploration a bit. That said it is a game aimed at a younger audience so there is that .

  14. #54

    Default Re: Ni no Kuni

    well this was well buried.

    had to bring this up.



    it seems a new player has entered the stage and he's scarier than the Witch.

    this will be out early of next year.

  15. #55

    Default Re: Ni no Kuni

    Wow, I'm pretty impressed with the voices. I think the only voice I take issue with is jairos (the dude with the pitiful facehair) which is way deeper in the original. But it has dual audio anyway so whatever.
    But very good choices and pretty amazing voice direction. No extreme overacting nonesense just to "fit" the anime/cartoon style.

    Man that game was awesome. Not to overhype it or anything but just pure solid level 5'ness after the miserable likes of White Knight Chronicles.
    Don't expect the JRPG revolution but a top notch solid one with a lot of charm.

  16. #56

    Default Re: Ni no Kuni

    Quote Originally Posted by DarthAsthma View Post
    Wow, I'm pretty impressed with the voices. I think the only voice I take issue with is jairos (the dude with the pitiful facehair) which is way deeper in the original. But it has dual audio anyway so whatever.
    But very good choices and pretty amazing voice direction. No extreme overacting nonesense just to "fit" the anime/cartoon style.

    Man that game was awesome. Not to overhype it or anything but just pure solid level 5'ness after the miserable likes of White Knight Chronicles.
    Don't expect the JRPG revolution but a top notch solid one with a lot of charm.
    All of my hate,

    Edit: So the game isn't out yet. Dag nab it.

    How "easy" is this game? Is it at least challenging in the slightest?
    if you want to check out my game progress: http://soggybreadgm.tumblr.com/

  17. #57

    Default Re: Ni no Kuni

    Quote Originally Posted by pyromonki View Post
    All of my hate, so I didn't even know this game was out. I need to check this out.
    It's not. It doesn't hit stateside until January. (Which is better than the March release date it had before...)

    Unless it gets pushed back AGAIN...

    Way looking forward to this. Have been since it was first announced Ghibli+Level 5.

  18. #58

    Default Re: Ni no Kuni

    I got my platinum in this the other day, after getting the all-in-one edition. It's an amazing game. They do seem to be doing good voice work in English (Drippy is awesome) but I haven't heard everyone. I actually object to the English title more than anything else I've seen in localization. "Wrath of the White Witch" is a lot more leading and polarizing than the original which would translate to "The Queen of the Sacred White Ash." It may seem subtle but it frames the game in a totally different way IMO.

    Quote Originally Posted by pyromonki View Post
    How "easy" is this game? Is it at least challenging in the slightest?
    Short answer: not easy but not super hard. For the most part it actually gets harder the further you get. Several bosses are difficult and toward endgame so are the regular mobs (unless you significantly overlevel - but I found it to be the case that even mobs that would run away from me on the map could be dangerous in battle toward the end of the game). The all-in-one edition (and I assume the English release by extension) has an easy mode that you can use at any time but it's not instant win mode either.

    I actually recently put up a review on GameFAQs if you're interested: http://www.gamefaqs.com/ps3/998014-n.../review-151805

  19. #59

    Default Re: Ni no Kuni

    Quote Originally Posted by Foolio View Post
    I got my platinum in this the other day, after getting the all-in-one edition. It's an amazing game. They do seem to be doing good voice work in English (Drippy is awesome) but I haven't heard everyone. I actually object to the English title more than anything else I've seen in localization. "Wrath of the White Witch" is a lot more leading and polarizing than the original which would translate to "The Queen of the Sacred White Ash." It may seem subtle but it frames the game in a totally different way IMO.

    Short answer: not easy but not super hard. For the most part it actually gets harder the further you get. Several bosses are difficult and toward endgame so are the regular mobs (unless you significantly overlevel - but I found it to be the case that even mobs that would run away from me on the map could be dangerous in battle toward the end of the game). The all-in-one edition (and I assume the English release by extension) has an easy mode that you can use at any time but it's not instant win mode either.

    I actually recently put up a review on GameFAQs if you're interested: http://www.gamefaqs.com/ps3/998014-n.../review-151805
    Wow kudos, I resolved to do this one too but the recipy and the max feeding trophy broke me I just couldn't grind anymore after leveling one of those dragon types to 40 something and the white totoro one to 30 something (they take freakin ages....).

    Also freaking Scrolls of truth.....

  20. #60

    Default Re: Ni no Kuni

    Quote Originally Posted by DarthAsthma View Post
    Wow kudos, I resolved to do this one too but the recipy and the max feeding trophy broke me I just couldn't grind anymore after leveling one of those dragon types to 40 something and the white totoro one to 30 something (they take freakin ages....).

    Also freaking Scrolls of truth.....
    Hehe. Scrolls of truth indeed. Probably spent 5 hours grinding those. But fortunately they drop from gold Gobuhins at the Lake of the Dead which are reasonably common (the mobs, not the drop...). And you only need 5 because after crafting the quest item that requires them you can stay away from them forever. The crafting trophy was one of my last and I found that it was a pretty damn speedy affair in terms of rounding up required materials and items. Almost none of them are terribly rare. You only need 120 items so you can pick the 10 most annoying ones and just not make them, meaning anything requiring scrolls, rainbow fossils, those sage stones etc, can be avoided. Actually since there are some DLC recipes you can exclude even more.

    The feeding one is really not that bad. I did it with chocolates and if you actually get the best ones (level 6) it's nice and speedy. They're easy to make too because the ingredients are not rare. You need snowy chocolates as a base but they drop from two different enemies in the White Palace (the owl ones and the tablet ones). Royal berries are easily stealable off several enemies. The thing is the potency of the foods is not linear. A single level 6 treat is way, way more effective than 6 level 1 treats. I believe to fill the final affection heart, it took on average 3 level 6 chocolates per section of heart that filled in.

    Funny how money isn't an issue. By the time I was done grinding I had over a million gold. So when I went to the casino for the theater tickets trophy, I flat-out bought the prizes from direct gold conversion. Screw the slot machines.

    By the way I'm pretty sure the white Totoro (Suttoko) caps at level 8 or 9. It just takes boatloads of experience per level. I still want to go back and catch another one of the base form (Tokotoko) so I can make the purple evolution (Yottoko).

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