+ Reply to Thread
Page 326 of 327 FirstFirst ... 226 276 316 324 325 326 327 LastLast
Results 6,501 to 6,520 of 6521

Thread: SQUARE ENIX - Single Player RPGs are dead?

  1. #6501

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    And it's done. I had heard of all troubles they went through to finish the game before the deadline, and they couldn't add all the stuff they wanted to, so somehow we ended up with an incomplete product (good thing have been since then releasing periodically all that stuff). But despite that, it was an incredible experience and all worth it.

    Spoiler:
    Ardyn has got to be one of the best villians in the history of the franchise, on par with the likes of Kefka. What that bastard did to the protagonist and to the entire world is unbelievable, all for the sake of a long planned revenge. And he succeed, in everything. Even his final defeat in the afterlife, in what's one of the most epic moments in the game, was also in his planning, although the starscourge within him had conflicted thoughts and made his final defeat all the more satisfying, complete with Ardyn losing it and Luna who cockblocks and renders him helpless before Noctis finishes him off once and for all.

    As for the ending... I was already on the verge of tears having to see the look on Regis face as his dear son was being brutally beaten up by the past kings A father forced to deal his own son the killing blow, you could tell how much Regis was holding back.

    And after that came the credits and a scene during the crew's last campfire. It was heartbreaking to see Noctis struggling to tell his comrades with subtle words that he was heading to his death. This time, even Gladio couldn't hold back the tears.

    And just when I thought it was over, when I had already assumed this was the most tragic entry in the franchise, bar none, cue the Sun and the final scene showing Luna and Noctis finally reunited in the afterlife, with Regis thanking her for everything in a written up letter from him. This is the part where I couldn't hold back anymore: Luna in her wedding dress. The photo Noctis took from Prompto as a memory of the time he was alive. And finally, the FFXV logo. Noctis final "Thank You" was the icing on the cake.


    I honestly can't ask for more, and I know there're still lots of things to do in the game, in addition to the new content they release next. But I have a recently bought Nintendo Switch waiting to switch on (get it, get it?), so I bid goodbye to this game until the next time.
    3DS FC: 0087 - 2971 - 9910

  2. #6502
    Just badass Sano's Avatar
    Join Date
    Feb 2006
    Location
    Keokuk, Iowa

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    A new Tomb Raider game have been confirmed.

    http://www.ign.com/articles/2017/12/...-event-in-2018

  3. #6503

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Nekketsu, I didn't really care for the game that much, but I thought that had the potential to be one of the series' best endings if the full narrative had just been fleshed out and executed better.

    But yeah, there are some really clever ideas in there. Glad you enjoyed it more than I did.

  4. #6504

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    SE is bringing back Romancing Saga 2 for PS4 and Switch.
    https://mynintendonews.com/2017/12/0...december-15th/
    Spoiler:
    Original Stories:
    Hybrid
    Four Swords

  5. #6505
    POE WUN BGR Greg's Avatar
    Join Date
    Feb 2005
    Location
    Shadow Aaron Island

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Hoboy.

    - Mini-Map shows all routes open. Need to check Menu Map to see what’s unexplored.


    - Speaking of the menu map, it looks terrible. I wouldn’t even bring this up if its greatest crime was just looking like a low-res map from a Playstation 2 game. But…


    - The menu map is completely useless in 2D. You *must* zoom in and squint to *BARELY* make out differences in elevation. Which brings me to my next point…


    - “The first truly open-world Final Fantasy!” Since when did Open-World mean, “Run 100 meters then HIT A WALL OR FENCE OR CLIFF THAT YOU CANNOT MANIPULATE AROUND WHICH BLOCKS YOUR PATH FORCING YOU TO *ATTEMPT* TO USE THE TERRIBLE MAP TO FIND A WAY AROUND.”


    - Developers: “Here’s your first dungeon! It’s a cave!”
    Me: OH SWEET!
    Developers: “Here’s your second dungeon! It’s a cave!”
    Me: Uh…okay!
    Developers: “Here’s your third dungeon! It’s a…sort of?....ice cave!”
    Me: ……
    Developers: Here’s your fourth dungeon! It’s another regular cave!
    Me: ……….
    (This is not an exaggeration, play the game, it happens exactly like this)
    Speaking of dungeons….

    - Over a decade in development and SE’s ingenious solution to loading/progression balance is…!
    crevices….and shimmying across cliffs…. ARE YOU KIDDING ME!? IT’S SO DISTRACTING! It destroys the pace! Oh, sure! They try to cover it with banter but every two rooms I have to spend 15-20 seconds crawling through spaces? ARE YOU INSANE!? Who thought that was even a remotely acceptable idea?


    -Oh yeah, IT’S STILL A HALLWAY if you haven’t noticed. There’s a ‘world area’ sure. But anywhere that’s a dungeon is still a hallway. And y’know, that’d be forgivable if it wasn’t so OBVIOUS with the above-mentioned crevices and filtering into specific areas that the game wants me to take a VERY SPECIFIC route to get to.

    - Random characterization choices with wall-breaking resolutions. Y’know, looking at Noct I thought he’d be a typical Cloud butthole. Not so! Actually has a semblance of personality. Which is The Titan scene with him and Gladio is WEIRD AS F! They’re going along just fine when Noct does *literally* what he’s done the rest of the game to that point AND WHAT THEY ASK HIM TO DO: ‘RETRIEVE THE WEAPON’ when he falls and suddenly he and Gladio are AT EACH OTHER’S THROATS and for NO REASON other than we’re expected to believe some irreconcilable travesty transpired between them in the span of about 3 seconds. And how does this end? As awkwardly and scene-breaking as possible. “GLADIOLUS’ WORDS TOUCH YOU AND YOU GAIN 50+ STR” HUH!? WHAT!? WHY NOT JUST MAKE THE ENEMIES SLIGHTLY LESS TOUGH!? WHY DID YOU NEED TO STOP THE GAME PROGRESSION TO GIVE ME A WINDOW TO TELL ME THAT!? IT SERVES ***NO*** PURPOSE! I’M NOT SITTING THERE WITH A CALCULATOR THINKING, “Ah yes, well, now I should be able to inflict exactly 6.5% more DPS so in the coming battle I’ll be able to stand at a 97-degree angle from the villain and attack from the blind-side while performing a handstand and playing a harmonica with my butthole.”

    - Battle System. Ho-boy. The game starts by saying, “A FINAL FANTASY for old fans and new” This is, as you can imagine, complete and utter BS. The extent to which they cover ‘old fans’ in entirely in artwork. That’s it. It’s the lowest form of nostalgia-milking. “Hey look! A goblin! It looks just like the goblins from Final Fantasy 1!” Wow, a thing that looks like thing that I like. Y’know, I don’t buy knock-off products because they only LOOK LIKE the real product. I don’t buy them because despite the outward resemblance, they’re ACTUALLY MADE OF GARBAGE.
    -Battle System Cont. For ‘geriatric fans’, there is nothing resembling the Final Fantasy battle system here. In fact, and I cannot believe I’m saying this, there is more in Final Fantasy 13 that resembles classic FF battles than this. So what is this battle system similar to?

    Is it akin to Kingdom Hearts titles? I assumed it was and that had me *mildly* interested but no, Kingdom Hearts is a far more intuitive, fun and feedback-friendly system.

    Is it like a FF MMORPG title? In a way, yes. Imagine you had every class. And you mashed them into one character and you were expected to perform everything that every class can perform at once, that’s FF15’s battle system. On paper, that might sound like a inconceivable amalgamation of button presses, button holds, awkward QTEs, item management, visual/aural feedback+input, multiple meter management, and party member management of AI characters that makes for an ultimately needlessly complex, chaotic, and cumbersome battle system, but it’s so very, very, much worse than that.

    Add to that the LAUGHABLY awkward Wait system which is simultaneously *critical* (in order to scan your enemies for weakness to a certain point) and pace-breaking as you’ll just be getting into the battle only for the screen to freeze just because you aren’t pushing one of them many required buttons controlling no less than a dozen different possible NECESSARY actions at any given *second*.

    I’m not saying it’s *tough* or *difficult*. I’m saying it is AGRESSIVELY CUMBERSOME AND SUPERFLUOUS. If you’re making a game like this….JUST MAKE A DMC+SOULS-LIKE ACTION RPG! NOT A ‘CLASSIC-STYLE’ RPG SUPPOSEDLY FOR ‘ANCIENT FANS’!

    - I talked above about the designs being nostalgia-milking. I was only able to realize some of these design influences because of the bestiary gallery. Good luck trying to see your opponents in-game. You never will. You’ll only see massive hordes of blurry polygons speeding by performing indecipherable actions. NONE of the beautiful artwork (I’m not gonna rag on the artists folks) can be seen. This wasn’t even a problem with FF13!

    THIS IS WHY KINGDOM HEARTS WORKS WELL WITH DISNEY.

    The characters are brightly-colored and composed of relatively simple shapes. It’s easy to see what you’re facing. NOT HERE! Given the Lovecraft-like creepiness of an entire genre of baddies in the game, they all look like the same grey twisty-spikey masses of flesh. What compounds this is fighting anywhere from 4-12 of these things at once making it absolutely impossible to appreciate what you’re fighting.

    - Back to things being cumbersome, the starting tutorial was adequate, but every (PACE-BREAKING) in-game tutorial is wildly uninformative and difficult to decipher, compounded with the fact that they are incredibly difficult to properly input with a specific guide. There’s supposed to be some kind of chain attack that I can SOMEHOW (darned if I know!) activate during battle but multiple attempts to follow the onscreen prompt of “Warp-Strike to initiate a Chain Attack!” have ALL failed miserably. I’m not saying it’s *hard* I’m saying, give me a practice arena or something to get used to it!

    - PACING AGAIN! Damn, nothing gets my goat like a game thinks it’s clever by making me change up my gear from one battle to the next. I DON’T HAVE THAT MUCH TIME AND IT’S A COMPLETE PAIN IN THE BUTT OPENING MENUS TO D*** AROUND WITH GEAR DURING A BATTLE! THIS IS WHY WE DIDN’T HAVE THAT BS IN OLD JRPGS AND PART OF WHY THEY HOOKED SO MANY IN THE FIRST PLACE!

    “Oh, Sephiroth, buddy, chill for a sec. would ya? I see that you’re weak to daggers so lemme just pull this out. Let’s see…potion, nope. Gun? Nope. Lance? Uh-uh. Now where is it? I knew it was in here somewhere???”

    OUR TTRPG FOREFATHERS MUST BE ROLLING IN THEIR GRAVES!

    -Magic. NO ONE. EVER AGAIN. EVER, EVER, EVER! IS PERMITTED TO SH** ON FF8’S DRAW SYSTEM!!!! NEVER!!!!! Oh man, what a terrible, terrible, TERRIBLE IDEA!!!! AGAIN, TEN YEARS!!!

    “So here’s an idea, make the players combine CONSUMMABLE ingredients COMPLETELY AT RANDOM for spells that are DANGEROUS TO YOUR PARTY AND CUMBERSOM TO PROPERLY AIM (barrels during Dead-Eye fight I’m looking at you) and OH YEAH! If you find a good combo? GOOD LUCK REMEMBERING THAT SUCKER! Nope, no method of saving your useful formulas! This is AGAIN, something that is expected to be *enjoyed* during the heat of combat.

    -Takka. Talk to this lame-o about a quest. Do it. I dare ya’. Despite the fact that he is staring DIRECTLY AT YOU this is how he will respond. EVERY. SINGLE. TIME.

    “GAHWHAT-HUH!?”

    It’s obnoxious. Speaking of obnoxious dialogue…

    - Because your game is fully-voiced doesn’t mean everyone need to be talking ALL THE TIME. SE is going Michael Bay by having garbage there that not only doesn’t need to be there, but SHOULDN’T be there! There are two cases in particular that come to mind: stopping while running and swinging a weapon out of battle.

    In this game you have a stamina bar for running. If you let it run out you slow down. So, naturally, just before it runs out, you stop running. In this game your party members run behind you. So if you stop running they will SMASH INTO YOU AND SHOUT AND SCREAM AND BERATE YOU FOR STOPPING SUDDENLY.

    W.T.F!!!!!!!

    There’s a difference between this happening once to help you feel like you’re in the world and happening for the FIVE-HUNDREDTH TIME.

    Same thing with swinging a weapon in the field out of battle. Better hope a party member isn’t around! Otherwise they’ll cry in surprise and AGAIN berate you and YOU THEN APOLOGIZE EVERY TIME.

    THESE ARE VERY, VERY SIMPLE CONCEPTS! THIS SHOWS HOW VERY LITTLE THE DEVELOPERS HAVE ANY SENSE OF WHAT IT’S LIKE TO BE SPENDING HOURS UPON HOURS IN THIS WORLD!

    -Getting money. Despite being a game for ‘rotting in the ground fans’ as well as new ones, this game does NOTHING to explain Gil. I found myself FLAT-BROKE and stuck in a town with nowhere to go or stay at night.

    Scenario: Car was parked in the town where you first meet Gladio’s sister. Purchased some things at a store. Had 290 gil left. Explored town until night. Was ready for bed. Went to the inn WHERE THE OLD MAN PRACTICALLY BEATS HIS GRANDSON FOR NOT SPEAKING TO ME IN KING JAME’S BIBLE ENGLISH but yet feels the need to CHARGE ME 300 GIL A NIGHT. Okay, 10 gil short, no prob. I’ll just…..

    I’ll just what?

    It’s night. Still early game! I can’t beat sh** out there at night! Not only that, the car becomes unusable if stuck in daemon area of alertness!

    What option did I have? Had to WAIT UNTIL MORNING!

    Now, that’s about 5 minutes or so. Not such a big deal. But again TEN-GDMF-YEARS!

    I only learned later BECAUSE I LOOKED IT UP ON MY OWN that ‘Treasures’ could safely be sold. Well….SOME OF THEM ANYWAY. Gee game, thanks for calling my one other source of Gil in a game series KNOWN FOR BENEFITING HOARDERS ‘Treasures’ without any indication that I can safely sell SOME of them for easy Gil.

    Again, these are signs that the people making it have NO CLUE how people actually play the game. WHY take away earning money in battle? It serves only to confuse and add another *CUMBERSOME* layer of complication.

    -I have no idea what I’m doing. I was onboard when we were going to meet my bride. Good, got all that. Then the s hit the fan. Okay, cool! I’m still with you. NOW WE’RE LOOKING FOR ANCIENT TOMBS IN ORDER TO FIGHT….er….something? Nifleheim? I guess? We’re uh….looking to fight…a country? That’s our…opponent? Oh but wait! HOLD ON NOW WE’RE GOD-HUNTING but wait we don’t know why or how but we are and that’s what we’re doing now. Oh and it’s taxing on Luna and they as characters know what or why but I don’t and it’s just made all the more confusing because I don’t know why I’m fighting this god who was holding up a comet. Yes. What?

    -Reality. Before the game came out, I watched the car-pushing scene and it turned me off immediately.

    finalFANTASY.

    Yeah, I want to play a game to live the stresses of *real* life.

    It was a joke, I took my jab back then, fully hoping that it would only contrast with the high fantasy contained within.

    Here I am at hour 23, still worried about gasoline, having to stop my car at samey modern gas stations with strikingly similar diners buying food and sometimes camping with COLEMAN goods.

    It…IT’S REAL LIFE! WHY AM I PLAYING THIS!?

    I’ve written 2000 words and I’m not even through half of the things that are terrible about this game. I thought maybe it was me so I went to YouTube looking for an explanation of the battle system. NOPE! Nobody else has any idea what they’re doing either. Just a jumbled bunch of largely, reactive and rarely thoughtful button presses.

    Ten years.

    Wow.

    The biggest insult I can give this game is to say, at this point, I’d rather play Final Fantasy 13, than this.

  6. #6506

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    So Greg, tell us how you really feel.

  7. #6507

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Quote Originally Posted by Greg View Post
    (This is not an exaggeration, play the game, it happens exactly like this)
    Nah kind of got tired of caves after playing through Oblivion and Skyrim.


    Quote Originally Posted by Greg View Post
    -Magic. NO ONE. EVER AGAIN. EVER, EVER, EVER! IS PERMITTED TO SH** ON FF8S DRAW SYSTEM!!!! NEVER!!!!! Oh man, what a terrible, terrible, TERRIBLE IDEA!!!! AGAIN, TEN YEARS!!!
    Oh you don't have to worry on that at least around here given the criticism that occassionally crop up over 8's Junction system.

    Quote Originally Posted by Greg View Post
    ItITS REAL LIFE! WHY AM I PLAYING THIS!?
    Nothing better to do but to torture yourself.

    Quote Originally Posted by Greg View Post
    The biggest insult I can give this game is to say, at this point, Id rather play Final Fantasy 13, than this.
    Biggest insult would've been to say you'd rather watch 10's laughing scene for 23 hours straight than play this
    Quote Originally Posted by Ubiq View Post
    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting
    3DS Friend Code 0044-2806-5284




  8. #6508

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Oops, someone snaped. This is quite the opposite of what I had written in my final thoughts post, guess I'm too simple.
    3DS FC: 0087 - 2971 - 9910

  9. #6509
    Saemon Havarian Razh's Avatar
    Join Date
    Jan 2014
    Location
    Croatia

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Well, that was a fun read. Had me chuckling.

    Speaking of Romancing Saga, is that the one with Shichibukai inspirations?
    Quote Originally Posted by Outerspec View Post
    Trying to understand Bleach is like trying to drink a bottle of bleach.

    It makes no sense and you'll be dead before you're finished.

  10. #6510

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Quote Originally Posted by Razh View Post

    Speaking of Romancing Saga, is that the one with Shichibukai inspirations?
    The one with the Seven Heroes? Yes.
    Spoiler:
    Original Stories:
    Hybrid
    Four Swords

  11. #6511

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Not sure how was the state of things when the game launched, but a friend of mine bought it first day and ended up very satisfied. He did tell me they have since then been adding a lot of stuff that make the game more enjoyable.

    I still have 3 character episodes and another one focused on important plotlines to go. Not to mention all the optional stuff, I'm really eager to battle the infamous Adamantoise and whatever comes.
    3DS FC: 0087 - 2971 - 9910

  12. #6512

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    The game was always sold as a fantasy based on reality, during the "10 years of development" (hint it never was, at least full development) before the reboot happened, before the game directors changed due to SE wanted a game out in 2016, to when it's marketing push in 2016. They can't back peddle on stuff they promise the game would focus on after saying shit here and there for years and had a year of production before switching to next gen.

    That's why the likes of car, gas, campsites, road trip vibes are in the game why the game isn't high fantasy.

    Also the battle director of XV made the draw system from FF8, which he made better in Type-0.

    Quote Originally Posted by Nekketsu View Post
    Not sure how was the state of things when the game launched, but a friend of mine bought it first day and ended up very satisfied. He did tell me they have since then been adding a lot of stuff that make the game more enjoyable.

    I still have 3 character episodes and another one focused on important plotlines to go. Not to mention all the optional stuff, I'm really eager to battle the infamous Adamantoise and whatever comes.
    Adding cut scene's to fill in gaps due to rushed development, off road vehicle, optionally weekly quests, chain links and performance & resolution options especially on Pro options.
    Last edited by Jaime; December 13th, 2017 at 11:09 AM.

  13. #6513
    Discovered Stowaway thegab's Avatar
    Join Date
    Jul 2015
    Location
    US- Midwest

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    I played till I got the flying car, couldn't make it to the giant tortoise. I know there's an option to change the combat you a sort of turn based, but I never tried it. I bought into the hype of the game, and really thought a game that was worked on for 10 years can't be anything but a masterpiece.

    It had its moments, but otherwise it was barely average.

  14. #6514

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Development of Versus to 15 from news bits and leakers in a nutshell:

    Announced in 2006, was just a concept CGI trailer...seems very much a huge waste of money but SE was crazy then, remember 13 was like 10 percent done at the time and Vanille was the MC at the time but reaction to Lightning caused them to change it. Why bother announcing this shit...to show company future plans and the idea if everything does go will doing this is fine. Also remember KH3 was announced to early and they apparently revealed FF7R to help kick of Japanese next gen development.

    2008 development halted to get 13 out the door due to 13 being the company focus which was always the case, reportedly due to engine issues & some left to work on other games across the company.

    Mid 2010 rolls around, 13 is out and they have their team and begin again....until 14 crashed so hard, Wada announces thy will reboot the game basically and took some staff off Versus, had the likes of 13-2 outsource a lot of work to Tri-Ace and the internal FFX HD team had to move to 14.

    June 2011, the game was reportedly still only in the pre-production phase, Full production on Versus XIII began in September of that year.

    July 2012 rolls around with Next Gen happening next year and compilations trying to get ideas they want on PS3 hardware working it's decided to push the game on next gen hardware, new engine they are working on and have a new development team come in to assist development. The team that made Type-0 and Crisis Core come in after the success of Type-0 despite pre production on Type-1 being done.

    Tabata is now co-director on the title with Nomura the director, at the beginning of development, the new team reviewed the content of Versus XIII and decided what could be sensibly carried over to the new project. While many design elements were retained, some needed to be changed or removed.
    E3 2013 they announce it with a trailer using a lot of CG and old PS3 assets and a battle trailer that was a planned target render. XV is planned to be a trilogy of games for what they want to do.

    December 2013 according to the very creabile leak, SE higher ups are unconfident in the trilogy idea, Nomura even getting the first game out in 2016, the idea of an action focus FF title and a low view on brand position as a whole. So he is removed from the project, the game has to be restructured into 1 game, still planned for a 2016 release and take trends from popular western RPG's.

    Because of this, the intro invasion to the capital city is cut, because doing that alone will add a year to the game development due to it being a giant set piece, made to become a movie to go along side the game so they can focus on the rest of the game. So big story changes were made to account for such changes in focus, even issues in development caused changes to story up to 2016.

    The game was delayed due to the team getting SE to agree for more QA testing because they felt if they couldn't get more time and if the game released the way it was in September 2016 it would bomb and be critically panned.

    There's more to what was changed and what was planned with the rest of the leaks but I won't be posting them due to Greg still playing?

    Team feels the project is a lot of what could have been due to issues but are happy the game was a success and critically received well.

    The initial sales for FFXV were under 5 million as Square Enix wasn't confident in the new direction for the series (action). The series would have ended if the target was not meet.

    Tabata explained that Final Fantasy creator Hironobu Sakaguchi told him that his mission was to make Final Fantasy a challenger again, by working like this was the last chance or else Final Fantasy would be over.
    Shortly after Tabata-san was named Director of the game, he talked with the head of sales at Square Enix, and learned that sales forecasts for the game were quite low, under five millions worldwide. Moving away from turn-based combat had been deemed unwise, and that the Final Fantasy brand had was considered

    That's why Tabata-san set a sales goal a million units higher than the forecast, at six millions. He thought that setting a high goal would have brought the team together, forcing them to push through whatever obstacle was placed in their way
    *The sales are now over 6 Million so this is another update to the previous number of 6 million shipped/digital in early January.

    Tabata comments on the success of FFXV
    In the end, Final Fantasy XV was completed, and it's finally in everybody's hands. Within a month of release, we sold six million copies. As I said at the beginning, if we failed this time, there wouldn't be a next time, which means that probably this isn't our final Final Fantasy. The series will probably live on.


    Sales are over 6.5 million as of September and 7 million shipped.

    Now BD2 (Tabata team) is working on a new AAA IP meant to take the success and failures of XV, most likely based on Agni Philosophy and having a online focus due to XV online experiments.

    While I'm at it, here's Ignis art to commentate DLC release today:



    Spoiler:


    Last edited by Jaime; December 13th, 2017 at 01:19 PM.

  15. #6515

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Development hell, indeed. I just can't blame Tabata for the delay, and even less for all the content that had to be cut out in order to stick to the deadline. They did everything that could be done, and now they are patching things up with periodic updates. This project was cursed from the get go, and is almost a miracle that it ended up seeing the light.
    3DS FC: 0087 - 2971 - 9910

  16. #6516

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    And while I'm at it, here's gif's from Comrades from SunhiLegend:






  17. #6517
    POE WUN BGR Greg's Avatar
    Join Date
    Feb 2005
    Location
    Shadow Aaron Island

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Quote Originally Posted by Green_vs_Red View Post
    Biggest insult would've been to say you'd rather watch 10's laughing scene for 23 hours straight than play this
    No, pretty sure I nailed it seeing as this is what I had to say about 13:
    http://apforums.net/showthread.php?t=9013&p=1563514&viewfull=1#post156 3514


    That's why the likes of car, gas, campsites, road trip vibes are in the game why the game isn't high fantasy.
    NOPE! Not the problem!
    In fact the world-proper is very close to FF8 and I have no qualms with that!

    The problem is how monotonous and cumbersome each and every little task is.

    Just to visit one specific location takes *so much effort*.

    Compare that with Xenoblade:

    "WHERE D'YOU WANNA GO!? THE OTHER SIDE OF THE WORLD? HAVE YOU VISITED THERE YET? BOOM! YOU'RE THERE!"

    Here, they're making me *pay* to 'fast' travel? Oh man ^o^
    Last edited by Greg; December 13th, 2017 at 05:07 PM.

  18. #6518

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Quote Originally Posted by Greg View Post
    No, pretty sure I nailed it seeing as this is what I had to say about 13:
    http://apforums.net/showthread.php?t=9013&p=1563514&viewfull=1#post156 3514

    Damn.....I think I actually forgot you wrote that somehow.
    Quote Originally Posted by Ubiq View Post
    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting
    3DS Friend Code 0044-2806-5284




  19. #6519

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Quote Originally Posted by Greg View Post
    Here, they're making me *pay* to 'fast' travel? Oh man ^o^
    Yes... a measly amount. What a big deal, man.

    Am I the only who never used the fast travel option?
    3DS FC: 0087 - 2971 - 9910

  20. #6520
    POE WUN BGR Greg's Avatar
    Join Date
    Feb 2005
    Location
    Shadow Aaron Island

    Default Re: SQUARE ENIX - Single Player RPGs are dead?

    Quote Originally Posted by Nekketsu View Post
    Yes... a measly amount. What a big deal, man.

    Am I the only who never used the fast travel option?
    It's not the amount of the fee that matters.

    It's the fact that it exists.

    It exists to limit you early game. So how about a perk that removes it once that early part of the game is done? Nope.

    And that, combined with the car at night factors, limit the system even further.

    Fast Travel is easy and instantaneous in games from years ago while it's cumbersome here.

    Which shows just how out of touch the developers really are.

+ Reply to Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts