In FFII I always hated trying to head to Town C, only to get slaughtered by the first random encounter in the vicinities of Towns N, O, and P due to the game's vague directions and hatred of cohesive map design.
I remember having so much trouble with the final boss until I realized that I could just spam Berserk on Guy and Leon to rack up insane amounts of damage and win without breaking a sweat. The trick worked like a charm in Soul of Rebirth too.
~Stargazer~, an original story.
3DS Friend Code: 2234-8294-8917
I don't remember a lot about FFII, but I still remember Joseph's death.. poor bastard.
Drawing from the past: Not necessarily good.
Innovation: Not necessarily good
If you think making a good RPG relies solely on one of these factors then you're going to fall down the same path Square did.
And did the guy who made Blue Dragon really just tell Square to be more innovative? Blue Dragon, the game that could easily have been made in 1993 with shoddier graphics and been equally awful then.
know what I want. some FF6 toys and figures. darn them having cool toys and stuff for all the new games but not the cool older games.
Has there ever been a Final Fantasy 3 (the real 3, not 6) release in english/other languages than japanese outside the DS remake? I'm currently playing through I-XII (except for 11) and 3 is the only one left, but I can't stand the DS chibi remakes. Playing the old pixel 2D games is much more fun...
FFXIV seems to be pretty terrible by all accounts.
Yuji Horii for president.
between this and XIII I have no hope for any game with the Final Fantasy title anymore.
At least they still have Dragon Quest. And I quite enjoyed what I played of Nieeeeeeeeeerrrrrrrrrrrrrrrrrrrr.
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