Lets hope for an american release, if it comes here it will be the first one piece game since unlimited adventure =/
Brook, Ace & Whitebeard being in don't suprise me at all. Hancock did. I knew there would be at least a token playable Shichibukai, but I was expecting Jinbe or Crocodile. Still, if the roster is as I suspect to be 15/16 characters, I am expecting still Akainu, Blackbeard & Smoker.
A cast of all nine Straw Hats, a Admiral, a Yonkou & a Shichibukai, among others. And as the game is quite similar to Hokuto Musou, whether they have smaller story modes or what if modes, this will also allow us to play heroic Marines and Pirates (Smoker & Ace) and villainous ones (Akainu and Blackbeard). I might be wrong, though,
Since Whitebeard is playable, that most likely means that Akainu will be WB's personal boss.
YES! I'm even more excited right now.
I like the look of this game - and so, so, so, hope for it to be released in the UK. Loved Dynasty Warriors - one of my all-time favourite series. Didn't buy 6 due to the lack of Jiang Wei.
I don't understand why so many say 'there'll only be a few characters" - please could someone explain why this will/could be?
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Personally the way I think they're doing it is they're showing non bosses as playables. I don't think it's an indication that the bosses won't be playable. Croc, Buggy and Bon could possibly be playables in the Impel Down arc.
Personally the only two allied chars I could see being added now is Jinbe and Ivankov.
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So it doesn't make sense to me, that they are only bosses and not playable.
Can we close that book now and fix the broken record?
Last edited by jackskellinghog; February 4th, 2012 at 04:08 PM.
Oh man...The thought of a Musou game playable with Whitebeard....I suddenly want this game much much more now!
the only reason i consider for buying the asian version is because the english dub. i watched all the anime and movies so their japan voice is already set in my mind. if i hear them talk in english it sounds just wrong.
again, its better if they got the jpn dub DLC for the US/EU/AU version of the game, if they plan to make it worldwide.
So, I'd imagine we would get the same amount, then in the sequel (Because you know there will be at least one), there will be more characters, like Buggy might now be playable then, and they'll expand a bit more. Like, in SW1, there was no mention of the Western Warlords of Kyushu, then in SW2, there was with the introduction of Yoshihiro Shimazu and Ginchiyo Tachibana. So, in the sequel, arcs that might not get in like Skypedia or Thriller Bark will then be in and so will characters like Enel and Gekko Moriah.
Which is fine, better to have 10 unique and diverse characters than 60 identical characters like in the Dragonball or Naruto games who all play exactly the same. And it gives them room to grow.
Say Robby, I wanted to ask you this. I know they seem to be only for Dynasty and Samurai, but if this games sells really well, do you think there's a chance for an Xtreme Legends-style game?
Interesting stuff (though not particularly surprising) about the power-up system in that latest scan.
Beating stages and getting good scores (you can see the "S" ranks for enemies defeated, damage taken, highest combo etc) will raise your character's bounty and level them up (I'm assuming the bounty is basically just EXP). Meanwhile there seems to be another system around "treasure coins" that are dropped by enemies and also received for beating the game. Those coins can be equipped on characters to raise their attributes and equipping three of them will give you new skills or something. It's pretty basic information and doesn't tell you a whole lot about how it's actually implemented into the game but there's always some form of RPG character advancement in these games.
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