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Thread: Assassin's Creed III

  1. #81

    Default Re: Assassin's Creed III

    Maybe I'm in the minority for liking the first game better than the second.
    I mean, the additional stuff to expand the more sanbbox(open free world with recycled objectives and items scattered in random locations) aspect of the game was "okay" but they barely felt needed. Just I like I thought the first game could have worked without the flag collecting and other tedious bits. And maybe it's me, but I kinda of preferred Altier over Ezio ._.
    Don't shot me.

  2. #82
    Discovered Stowaway Zack's Avatar
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    Default Re: Assassin's Creed III

    Quote Originally Posted by Hiroy View Post
    Maybe I'm in the minority for liking the first game better than the second.
    I mean, the additional stuff to expand the more sanbbox(open free world with recycled objectives and items scattered in random locations) aspect of the game was "okay" but they barely felt needed. Just I like I thought the first game could have worked without the flag collecting and other tedious bits. And maybe it's me, but I kinda of preferred Altier over Ezio ._.
    Don't shot me.
    I actually preferred the assassinations in the first game since it felt there was more preparation, and it was more satisfying when you got them without them spotting you. It seemed they sacrificed some of that just for Ezio to have dialogue with them before he killed them in ACII. I preferred the side-missions and world in ACII better. I preferred Ezio over Altier, but that's only because Altier had a pretty generic personality. He was a bit arrogant, and that's about all I knew about him. Ezio just got far more of his character developed.

  3. #83
    aborted shit wizard GuetaMinute's Avatar
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    Default Re: Assassin's Creed III

    http://gamingbolt.com/assassins-creed-3-info-blowout-new-engine-protagonist-information-new-camera-animus-3-0


    S
    ounds amazing. No den defense? Automatic day one buy, lol.

    So yeah, anyone worried about no changes, relax.
    I'm in a good mood.

  4. #84
    Cheeki Breeki Sakonosolo's Avatar
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    Default Re: Assassin's Creed III

    Yeah I don't know why they thought the den defense was a good thing to add. I haven't played Revelations enough to really play it though.

    Why are we still here? Just to suffer? Every night I can feel my leg. And my arm. Even my fingers.
    The body I've lost. The comrades I've lost. It won't stop hurting. It's like they're all still there. You feel it too, don't you?

  5. #85

    Default Re: Assassin's Creed III

    I like everything I read in that article. This may actually be the first Assassin's Creed game I'm excited enough about to buy at release.


  6. #86

    Default Re: Assassin's Creed III

    So uh, pardon my ignorance, but does colonial america have great sprawling multi-tiered metropolises for assasins to crawl around in? Isn't that what the series is known for?

    Eh, I hope an eventual expansion will let you take down Templar Napoleon.
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  7. #87
    Cheeki Breeki Sakonosolo's Avatar
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    Default Re: Assassin's Creed III

    No, which is why there are people saying it's going to be stupid and people saying it's going to be cool. It's a change of pace at least, which is what everyone is wanting now.

    Why are we still here? Just to suffer? Every night I can feel my leg. And my arm. Even my fingers.
    The body I've lost. The comrades I've lost. It won't stop hurting. It's like they're all still there. You feel it too, don't you?

  8. #88
    The English Avenger Satsuki's Avatar
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    Default Re: Assassin's Creed III

    Quote Originally Posted by The Daz View Post
    So uh, pardon my ignorance, but does colonial america have great sprawling multi-tiered metropolises for assasins to crawl around in? Isn't that what the series is known for?

    Eh, I hope an eventual expansion will let you take down Templar Napoleon.
    No (although Philadelphia was a pretty good metropolis even then), but the wilds are dark, dense, and dangerous. Lots of opportunities for stealth and strategy.

    Hell, that's one of the things that gave us the edge in the war. All the British soldiers were used to marching in lines, but the colonists fought from cover in the woods and ambushes. And the occasional open-field battle.

    I would buy it just to see Franklin. (would he be an assasin or templar?)


  9. #89
    Discovered Stowaway Luffyko's Avatar
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    Default Re: Assassin's Creed III

    Apparently Benjamin Franklin will be an ally of the assassins =)

  10. #90
    Discovered Stowaway Zack's Avatar
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    Default Re: Assassin's Creed III

    - The protagonist will fight on the American side, with primary allies being George Washington, Benjamin Franklin and Charles Lee. However, this does not mean that the Americans are the good guys and the British are the bad guys. Templars are everywhere.

    So yeah. Like I said, it appears that there will be templars in the ranks of both armies similar to the first Assassin's Creed. Since the protagonist'll be fighting on the American Side though, I expect that's where the main antagonist'll probably come from.

  11. #91
    Terminally Apathetic y2kyle89's Avatar
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    Default Re: Assassin's Creed III

    - Connor is quiet and stoic, letting actions speak for himself rather than conversing with others. In contrast to Ezio, Connor is a freedom fighter who acts in the name of justice rather than on personal revenge.
    That just says to me the first American Templar is going to be a bastard coated bastard who inspires revenge.

    Well, I'm hyped. Gotta finish AC1 and get AC2 + Expansions.
    Last edited by y2kyle89; March 2nd, 2012 at 05:23 PM. Reason: Like that slaver guy in the first one.
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  12. #92

    Default Re: Assassin's Creed III

    My body is so fucking ready

  13. #93
    The English Avenger Satsuki's Avatar
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    Default Re: Assassin's Creed III

    Quote Originally Posted by Zack View Post
    - The protagonist will fight on the American side, with primary allies being George Washington, Benjamin Franklin and Charles Lee. However, this does not mean that the Americans are the good guys and the British are the bad guys. Templars are everywhere.

    So yeah. Like I said, it appears that there will be templars in the ranks of both armies similar to the first Assassin's Creed. Since the protagonist'll be fighting on the American Side though, I expect that's where the main antagonist'll probably come from.
    Again, Benedict Arnold. Started on the American side, defected to British. Although that may be too obvious. Ohhhh, maybe Alexander Hamilton? He was a protoge of Washington.

    Washington and Lee are army, but will we get the other Founding Fathers? I'd really like to see Adams and Jefferson.

  14. #94
    Pirates Everywhere!!! Mr. Zoro's Avatar
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    Default Re: Assassin's Creed III

    Got done playing II not too long ago, and I plan on playing Brotherhood and Revelations later. I'm excited to see the setting of III flesh out, it looks to be quite interesting.

    I'm sure this game can't have as bad an ending like this:



    And yes, that is Lincoln and Washington...

  15. #95
    Kuzan's Penguin KaizokuJinbei's Avatar
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    Default Re: Assassin's Creed III

    http://games.ign.com/articles/121/1219799p1.html

    Debut trailer tomorrow at 8:30am-9:30am Pacific time
    Last edited by KaizokuJinbei; March 4th, 2012 at 02:43 PM.
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  16. #96
    Cheeki Breeki Sakonosolo's Avatar
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    Default Re: Assassin's Creed III

    I just finished Revelations. My body is ready.

    --- Update From New Post Merge ---

    Info I found posted on another forum:
    Hidden:

    -Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
    -New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
    -More details about the protagonist/scenarios: You will experience Conner's childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
    -A new traversal approach that has players leaping and climbing trees and mountain cliffs.
    -Uses a new version of the Anvil engine that can "depict thousands of troops engaged in bloody battle" along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
    -Judging by the images, the faces really are quite good.
    -Combat is focused on putting you on the offensive and based on speed/momentum.
    -The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
    -Character details:
    -George Washington: Interacting with Washington is one of the core relationships of the game.
    -Benjamin Franklin: He's not a convenient inventor a la Da Vinci.
    -Charles Lee: His role is a mystery.
    -The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
    -"It's not just going to a historical building now; it's going to a historical event."
    -Event examples: "You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington's forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That's the goal."
    -Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
    -The overall story is still centered around the Assassins versus the Templars and Connor's journey.
    -Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They're trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they're saving the world.
    -The French and Native Americans will also feature in the game, as was probably really obvious.
    -The modern day stuff relates to that location in New York at the end of Revelations.
    -There will be all sorts of wilderness in the game referred to as the Frontier.
    -The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
    -The Frontier is not empty like in Assassin's Creed 1, but features a third of the game's missions and gameplay content.
    -The Frontier also includes colonial settlements like Lexington and Concord and Connor's Mohawk village.
    -You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
    -The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
    -Connor does have a hidden blade.
    -The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
    -The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
    -In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
    -There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
    -There will be a goods based economy, a new property system, and more Desmond stuff.
    -There's going to be some new puzzle thing like the first person Tetris.
    -There's a new GUI known as Animus 3.0.
    -There's a new Animus database written by Shaun Hastings, who makes snarky comments about the British perspective of the war.
    -They're not unveiling anything about the multiplayer yet.
    -There will be more platforming levels.
    -Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. "Imagine a leveling system in an RPG, except there's a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value". You can replay everything to increase your score.
    -They imply there is something resembling the Brotherhood system of picking up fellow assassins.
    -Aligned groups are gone, but something new is replacing them in regards to factions. They don't say what.
    -There's a new notoriety system that is more hidden and doesn't penalize you for exploring risky areas.
    -The game has fast travel because the game has more traveling.
    -Don't expect more tower defense.
    -You can upgrade Connor's gear and costume as the game goes on in an attempt to make it feel more authentic.
    -The cities have a lot more subtle detail now in terms of ambient things that happen.
    -You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
    -Connor enters battle with two weapons. The game uses the same controls in and out of battle.
    -The tomahawk and knife are a "constant presence" in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
    -There's no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
    -You can use human shields and other context sensitive moves.
    -They want you to constantly move in battle.
    -There are lots of secondary attacks like the one shot pistol on the Y button.
    -There's a new dynamic camera to track the action and make it look as cinematic as possible.
    -There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I'm not sure if that makes you faster or just doesn't impede your movement.
    -They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
    -They also try to keep you more in control of the combat than ever before.
    -Game Informer really loves their animation system.
    -There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
    -They're aiming for accuracy by having historical dialog consultants and actual Native American actors.
    -This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
    -They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they're going to spend the rest of their time refining it.

    Some stuff that stand out for me:

    Thousands of troops onscreen at one time ('s gonna be awesome)

    Being on the offensive is more important and encouraged, as opposed to in the last few games waiting till someone attacked and countering (It looked really cool, but wasn't much of a challenge and got boring after a while)

    Hunting, and hunting rewards get better the more efficient you are

    You can kill people without stopping from sprinting, and the sprinting system is reworked

    Parkour will be more fluid but "closer to the ground", keeping moving is encouraged

    The wilderness outside of New York and Boston will be 1.5 times larger than the entire Brotherhood map, and will be where 1/3 of the missions in the game will be, as well as having small settlements and hunting and stuff

    Naughty Dog style mocap, where actors are placed in a sort of "set" similar to what is going to be in the game, and then acting. Apparently amazing facial animations and a redone animations system
    Last edited by Sakonosolo; March 4th, 2012 at 04:25 PM.

    Why are we still here? Just to suffer? Every night I can feel my leg. And my arm. Even my fingers.
    The body I've lost. The comrades I've lost. It won't stop hurting. It's like they're all still there. You feel it too, don't you?

  17. #97
    Discovered Stowaway Zack's Avatar
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    Default Re: Assassin's Creed III

    I wonder if they'll have ninja cougars and bears while hunting, or just running around?

  18. #98
    Cheeki Breeki Sakonosolo's Avatar
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    Default Re: Assassin's Creed III

    Oh God now I'm having flashbacks of RDR.

    Why are we still here? Just to suffer? Every night I can feel my leg. And my arm. Even my fingers.
    The body I've lost. The comrades I've lost. It won't stop hurting. It's like they're all still there. You feel it too, don't you?

  19. #99

    Default Re: Assassin's Creed III

    If the platforming pushes the limits of the engine like it did in those Assassin's tombs, that would be sweeeeeeet.

  20. #100
    Cheeki Breeki Sakonosolo's Avatar
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    Default Re: Assassin's Creed III

    What do you mean by pushing the limit of the engine?

    Why are we still here? Just to suffer? Every night I can feel my leg. And my arm. Even my fingers.
    The body I've lost. The comrades I've lost. It won't stop hurting. It's like they're all still there. You feel it too, don't you?

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