I'm going to get a Pelipper and teach it Fly, Surf, Dive and Dash so I can own the fucking world using only it
Or maybe slap some wings on my Bibarel, I can do that right
I'm going to get a Pelipper and teach it Fly, Surf, Dive and Dash so I can own the fucking world using only it
Or maybe slap some wings on my Bibarel, I can do that right
A pokemon MMO would leave me jobless/schooless/lifeless... and I'd be okay with that.
In other words, it would ruin my life in the greatest way possible.
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HMs could be a usable natural ability that's automatically built unto certain pokemon. I mean... why teach a bird how to fly with it can already fly? Same with fish and swimming/diving.
That's something I never got .... just make it like "you have to win x badges to unleash a bird type PKMNs secret ability to fly" or something like that ... or just that a trainer must be experienced enough to fly on a PKMN (I think that's something that was mentioned in an early season of the anime, can be wrong though)
Resource management. Its part of the challenge that you have to "waste" a slot on some ability or another just to get through the game. That fly and surf are powerful attacks that remain permanently useful is just... helpful. As opposed to things like Cut or whirlpool that only get used once are twice and aren't very good attacks.
But, if you have to have an HM slave to get through the final dungeon, well, it affects your whole team.
Also, to screw you over when things that SHOULD be able to fly... can't for whatever reason. And things that shouldn't surf... totally can.
Course, with B&W they streamlined it so you never need a HM to get through the main game, just for side stuff.
I'll never understand why they were created in the first place.
Pokemon already has enough inhibitors from stopping you from advancing too far too early. Monsters have higher levels in certain areas, but when a player grinds too far the monster no longer listens until you get a new badge.
So why not give the birds and water pokemon the natural ability to fly and surf, but restrict that to pokemon (on the map, not in battle) until the monster reaches a high enough level and the trainer becomes experience enough (through badges)?
HM slaving is something that needs to die. Especially since HM's make a moot point about team customization when you have to catch a specific pokemon just to use it to advance. (in older games)
One thing that I've always wanted improved in Pokemon is the ability to have unevolved monsters able to compete against their evolved counterparts. (kinda like how Ash's pikachu is able to sometimes).
I mean, I know, I get it. Evolved equals better, but sometimes I don't like the evolved forms.
I think HM's and TM's should be used for that purpose instead.... the unevolved pokemon are usually unable to learn anything new.
Or maybe give the unevolved a different skill tree if you deny their evolution? (which is a lot of work)
I hope I said that clear enough...
I guess I just don't think to challenge games to change much. I've never had problems with the HM system. Like yeah it'd be cool if they naturally had Fly, Surf, etc. and it was handy how Gen V made it so you only needed them for side exploration but overall I just don't find myself sitting around much pining for change.
Evolite doubles the defenses of an unevolved critter, which is several cases makes them much more competitive now than their evolved form. (
Chancey, thanks to evolite, is now better than Blissey in nearly every way.)
There's also the fact that innate abilities change upon evolution, sometimes to much lesser abilities. Typings change, and sometimes they gain in one stat and lose in another. Different moves are learnable only at certain levels in one evolution or the other. Unevolved critters learn their best (and sometimes exclusive) moves anywhere between 5 and 20 levels sooner than their fully evolved versions.
That balance is already there. Not on *every* critter, but on a lot of them.
Actually, anything stone evolved is unable to learn new moves. The unevolved critters learn moves *faster* than the big ones, thats one of the trades.I think HM's and TM's should be used for that purpose instead.... the unevolved pokemon are usually unable to learn anything new.
It means nothing in post-game level 100 competition, but its significant in-game on the journey.
Uhm... that's already in there. For a lot of critters.Or maybe give the unevolved a different skill tree if you deny their evolution? (which is a lot of work)
.
Shroomish for instance only learns Spore if it stays a Shroomish for 30 levels past its evolving point... but all its best fighting moves are learned earlier in its evolved form.
Petil, a pre-evo learns all its grass attack moves... but learn all its effective dance moves in its stone induced evo Lilligant. You get a *completely* different critter depending on if you evolve it at level 10 or level 50.
And so on for a LOT of them.
The things you want are already in there.
Last edited by RobbyBevard; March 5th, 2012 at 03:57 PM.
Never thought of it that way.. so things are kinda balanced. Hm...
Oh... just not in weedle and geodude then (I like them, leave me alone). :(
Edit: Also glad to read that HM slaving is gone now, I haven't play B & W, and I'm planning to hop back in on this sequal. (I'm about to graduate, which means my free time is about to sky rocket)
HMs being optional and TMs being unlimited really is a fine improvement. It's like the developer's way of saying "these Pokemon are are yours, and you should do what you want, when you want with them". The only thing that needs to be improved is the whole Heart Scale relearning system. I didn't really mind the thing at first until Black City got evicted in my game. I lost the only store that sold Heart Scales.
They are actually very easy to find in BW, but... I'm not a fan of farming items in any game.
I think you just gotta find Lovediscs in those Whrilpool spots(use a max repel and swim around until it shows up), and carry a Pokemon with the Frisk ability and Item Thief. Then go wild... or crazy. I gave up on that since I'm lazy and I'd rather buy them.
White Forest blows when you have only one other friend who has one of the B/W games and doesn't feel like playing it with you much.
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Yeah, the final town is awful. Maybe it makes sense in tiny Japan, but anywhere else in the world its abysmal. World Ends with You and Dragon Quest 9 also just assume you can easily find 10 friends who have the same game whenever you want.
Reeeeally something they should tweak for the american releases.
I think Nintendo might slowly be realizing that some features just don't feasibly work outside of Japan. The 3DS's Streetpass feature seems to have caught on more or less. At the very least more than previous "tag modes" of games that you may get a lot of maybe the first month or so after it's release and then never again. But then again all that Streetpass requires is for your 3DS to be on sleep mode so maybe I'm giving too much credit to Nintendo.
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