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Thread: General Zelda thread

  1. #3341

    Default Re: General Zelda thread

    Quote Originally Posted by lr-hr-rh View Post
    I just want to try and clarify as there seems to be some confusion on that part, but I'm pretty sure that the comments about a hero Zelda weren't about who would save Link. They were as far as I could find:

    1) if Zelda was the hero who fights, what would Link do?

    2) changing Link from female to male would mess with the balance of the triforce.

    My source on the comments is the Jimquisition video "What would Link do?" if anyone wants to do further fact checking.
    Alternatively, here are the actual Aonuma quotes:

    “You know there’s the idea of the Triforce in the Zelda games we make,” he told Kotaku. “The Triforce is made up of Princess Zelda, Ganon and Link. Princess Zelda is obviously female. If we made Link a female we thought that would mess with the balance of the Triforce. That’s why we decided not to do it.”
    “...if we have princess Zelda as the main character who fights, then what is Link going to do? Taking into account that, and also the idea of the balance of the Triforce, we thought it best to come back to this [original] makeup.”

    from:
    http://kotaku.com/zelda-producer-explains-why-despite-speculation-the-n-1781973528

    I had forgotten how stupid these sounded.
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  2. #3342

    Default Re: General Zelda thread

    Well, I finished the game. The ending was almost non-existent. Final boss was fine I guess.

  3. #3343

    Default Re: General Zelda thread

    Also finished the game

    Spoiler:
    Guardian trios when going through the front door and Lynels kicked my ass way harder than the actual boss fight.

    I was definitely overprepared though... I assumed that because of doing only 44 shrines I'd be weak as all hell (not to mention choosing to only wear the gerudo outfit), so I had a bunch of OP recipes with triple attack up, triple defense up, triple speed up, and full recover +20 temporary hearts. Also went in with all weapons from the different peoples and with the ancient weapons ++, though I never had to use any of them due to the master sword lasting the entire time.

    Still had to keep my guard up a lot and heal occasionally before imminent death, but what really wrecked was the combo of Stasis+, Triple Attack Up and Urbosa's Fury. Went down super fast. And then second phase was a joke. And then the ending didn't really mean anything to me given the story hardly meant anything to me, but hey, at least I had fun XD
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  4. #3344

    Default Re: General Zelda thread

    So
    Spoiler:
    why didn't Zelda age?

  5. #3345

    Default Re: General Zelda thread

    Spoiler:
    Original Stories:
    Hybrid
    Four Swords

  6. #3346

    Default Re: General Zelda thread

    Spoiler:

    The same way she survived 100 years without eating or pooping, magic.

    The story is serviceable but weak. The fact that almost half of the cast are ghosts weakens the stakes greatly. Contrasting with the sages, the champions get around the same amount of scenes (sans saria and impa), but the group scenes are a let down as they barely interact with each other.

    The successors are just there for like an hour.

    The towns on the other hand are great, many different NPCs and quests, even the stables have their own thing going on.

    The dungeons needed SOMETHING more, maybe making the whole " deactivating them to get in" a whole boss battle in itself would had strengthened the experience. But I guess they had to do the "shoot the eye/glowing spot" thing somewhere.

    When they did it good was with the guardians, now that I'm with my ninja super onesie of like 40 defense I can shrug like 6 lasers, but managing to learn how to fight and win against the guardians (and the lynels) little by little was what made me feel like a badass in the game, from a panicked shriek, to cutting its legs and running for the tower, to crippling them and then smack until victory, to just shooting them in the eye (turns out if you don't make the eyes super big, it is actually cool to shoot them!), to just deflecting the beams, to whatever crazy thing I can do later, they were pretty effective as enemies.

    The blights were cool in the first Ganon battle (when I didn't do the dungeons) as I freaked out thinking that I was killing/releasing the corrupted souls of my friends, finding out later that Ganon just beat them with slightly stronger versions of themselves was disappointing.
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  7. #3347

    Default Re: General Zelda thread

    What it feels like when I'm trying to climb something and it rains:


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  8. #3348

    Default Re: General Zelda thread

    Spoiler:
    Original Stories:
    Hybrid
    Four Swords

  9. #3349

    Default Re: General Zelda thread

    Quote Originally Posted by Demon Rin View Post
    What it feels like when I'm trying to climb something and it rains:

    Raindrops keep falling on my head.
    Quote Originally Posted by Ubiq View Post
    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting
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  10. #3350

    Default Re: General Zelda thread

    Quote Originally Posted by Noqanky View Post
    “You know there’s the idea of the Triforce in the Zelda games we make,” he told Kotaku. “The Triforce is made up of Princess Zelda, Ganon and Link. Princess Zelda is obviously female. If we made Link a female we thought that would mess with the balance of the Triforce. That’s why we decided not to do it.”
    “...if we have princess Zelda as the main character who fights, then what is Link going to do? Taking into account that, and also the idea of the balance of the Triforce, we thought it best to come back to this [original] makeup.”
    L i n k l e


    Spoiler:

  11. #3351
    Let's Do the Odyssey! MetaMario's Avatar
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    Default Re: General Zelda thread

    Alright alright, I finally got my hands on the game AND le Switch. (my code is in my signature, feel free to add me!)

    I've only played, like....five minutes of my brother's file, mainly me getting used to the button layout of the joycons. All my Zelda convections have been challenged! A doesn't roll? Link can jump? You don't use B to swing your weapon?
    Gonna be an interesting time. Hopefully I'll play more this weekend and give more thoughts.

  12. #3352

    Default Re: General Zelda thread

    Quote Originally Posted by MetaMario View Post
    I've only played, like....five minutes of my brother's file, mainly me getting used to the button layout of the joycons. All my Zelda convections have been challenged! A doesn't roll? Link can jump? You don't use B to swing your weapon?
    Gonna be an interesting time. Hopefully I'll play more this weekend and give more thoughts.
    Yeah, the button layout is probably the oddest thing to get used to funnily enough considering how much is different from typical Zelda.

    Before you start playing, go to the menu and check options. You can swap the position of the jump button (But that's it).

    It's not much, but it might help the jarring switch up some. I'd give it a try. I didn't realize it was a thing until I'd already started to get used to the new setup and by that point it would have thrown me too much to suddenly switch around. So do it right away.

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  13. #3353

    Default Re: General Zelda thread

    I decided to spoil the other half of the seeds. So many places that I completely forgot to check, cacti (and maybe shrubs) count as trees, and the godessdamned leaf twirls that have like a 3 meter radius to appear. A countdown, a hint, a "there are x seeds left in this map area". They aren't important at all but.. I'll get them all.
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  14. #3354
    A little bit bored. :/ Nitwit's Avatar
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    Default Re: General Zelda thread

    Quote Originally Posted by KageKageKing View Post
    Them lips, though?
    Thank you for drawing this fanart, yeyeliz? http://yeyeliz.tumblr.com

  15. #3355

    Default Re: General Zelda thread

    So I was talking to a friend and we were trying to define what we did and didn't like about the game, and I think the realization I came to is that while BotW is really well crafted and a ton of fun, the problem it has is that once you figure out the extent of what's there, there are rarely any more surprises. Or perhaps another way of saying it is that the sense of adventure peaks pretty early compared to something like Xenoblade Chronicles X. They tried really hard to implement systems with ingredients and cooking and gear upgrading and horses, but at their core they're very basic and only useful in limited ways. There are few enemy varieties and mini-bosses as well, and since they want you to be able to do things in any order you really don't get that sensation too often that you're venturing somewhere you're not supposed to be -- in fact most of the time I felt that it was because of weather conditions more than anything else.

    So I guess the real thrill of exploring is more short-lived for me in Zelda. Very few things I could find feel rewarding despite them trying to fill it. I ignore enemy camps because it's probably just 5 bomb arrows in a chest. I ignore forests because I don't need 100 more mushrooms and a Stalnox. Like I said, the only true joy becomes hidden shrines, once Korok Puzzles get repetitive and only tangentially interesting, in the sense that it's cool if I stumble across one but actively searching them out is purely tedious. New armor pieces are the only true trophies out there.

    And as I have mentioned, the grim setting only accelerates this, with most things being ruins and empty/abandoned, with a soundtrack that is minimal to the extreme. If you want to argue that the music fits the tone and style they were going for, I guess that's fair, but in that case my argument would be that they went for something stupid -- a giant open-world adventure that's more depressing than fun.

    This isn't even including all the ways that have been brought up where it feels like the game systems kind of actively fight your enjoyment, like poor communication about durability (not to say more of weapon durability), the very limited utility of horses, bad menuing, etc. I'm being very brief and summarized here because I'm not sure anyone really cares, but I wanted to voice these thoughts. In comparison Xenoblade just keeps ramping up the scale and stakes constantly, and the fact that there is an extensive post-game with loads of enemies you wouldn't even dream of beating even when being fully capable of downing the final boss helps a lot. The world is way more alive and fantastical, and you have way better movement options that unlock as the game progresses, which also means you continue to find new explorable areas late into the game. Just my quick two cents.

  16. #3356
    The least articulate MrBits's Avatar
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    Default Re: General Zelda thread

    About how many hours into the game did it take for the fatigue to set in?

  17. #3357

    Default Re: General Zelda thread

    It's hard to say, partly because I don't know how many hours I spent total (did all shrines etc). The thing is, I was never totally bored of the game, but more the kind of thing where outside of the occasional interesting quest I was mostly going through the motions and impatient at unnecessary time spent. I would say it happened once I'd visited most general areas of the map at least once. So maybe halfway through, which I'm guessing was like 40 hours?

  18. #3358

    Default Re: General Zelda thread

    I mostly agree with Foolio (except the comparation with xenoblade x, while Zelda had me from the beginning and lost me after like 50 hours because I'm practically immortal and I'm only missing plant poo, xenobladeX fails to capture me at every chance I gave it, even by going ahead with the main quest)

    I somewhat still enjoy the game, but the combat with high tier enemies is more of a grind than a challenge. The tracking of koroks is too unstructured to be a single person reachable goal, and the game systems are easily mastered.
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  19. #3359

    Default Re: General Zelda thread

    For me, the fatigue set in immediately after beating Ganon.
    He was an extremely disappointing boss, so I turned back to the main game world and suddenly realized that hunting down another 800 Korok seeds, 60 shrines, and a grinding a ton of random items to improve my equipment was just bullshit busywork.

    I went back to Dragon Quest 8 the next day.
    Last edited by RoboBlue; March 25th, 2017 at 05:10 AM.

  20. #3360
    Let's Do the Odyssey! MetaMario's Avatar
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    Default Re: General Zelda thread

    So I'm not quite off the plateau, but I did my first shrine. The Sheikah slate has a lot of functionality, and the Magnesis ability is pretty fun. Still a little shaky when it comes to marking areas from the scope...second shrine seems really far....maybe I'm looking in the wrong direction.

    I also feel like I'm gonna get a little annoyed with weapon breaking as time goes on. IMO there should always be a weapon that can't break, make it have the lowest might possible if you have to. Hell, I'd even take Link fist-fighting.

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