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Thread: General Monster Hunter Thread

  1. #201

    Default Re: General Monster Hunter Thread



    I knew unexpected things were coming, but this one takes it up to eleven.
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  2. #202
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    Default Re: General Monster Hunter Thread

    Eyyyy, it's been confirmed for the ambiguous summer, wondering if it's going to be very soon like Lunastra and Kulve Taroth.
    Looking forward to some unique weapon designs and more armor.
    No idea what that crystal thing is about, is that something from Final Fantasy?
    Seems to be hinting at a new area or structure we can enter.
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  3. #203

    Default Re: General Monster Hunter Thread

    I've been wondering something. Oroshi Kirin is an ice elemental palette swap of the original Kirin, yet it still hasn't been added to the game and it was featured in that pre release list. The only reason I can think why is because an eventual new snowy map is coming along.
    Last edited by Nekketsu; June 12th, 2018 at 12:15 PM.
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  4. #204
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    A new map would be amazing and would give some new lower tier monsters since everything newly released and projected has been threat tier 2 or higher.
    No idea how they're going to handle such an update if they are going to do it in the base game, since it's believed to be reserved for an expansion, along with subspecies of the new monsters and a higher rank.
    Here's hoping that they diversify the remaining updates they've planned for the sales success of the game.
    But I could see Oroshi Kirin being available on Coral Highlands and a new map...

    Did enjoy Arch Tempered Kirin, and hope Arch Tempered Vaal Hazak keeps me on my toes, even if it doesn't gain any new moves.
    Just thinking of a G-Rank Arch Tempered Kirin with some electric static fields or some crazy new lightning patterns with heightened aggression would be fantastically challenging.
    0% of story complete. There's plenty of work to be done.
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    Ckaolradt, Esirnuset, Basaken, Artetzun, Faunthier, Yobenzarg, Hindriak, Jwapheonis, Quinoxund
    Some kind of effort not to be the same.

  5. #205

    Default Re: General Monster Hunter Thread

    Just realized Behemoth has the Zinogre skeleton. Even the howl is very reminiscent. And it appears to also harness control over thunder element.
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  6. #206

    Default Re: General Monster Hunter Thread

    Guess Behemoth was yesterday's big announcement. Which is cool, just muted somewhat by all the spoilers.

  7. #207
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    It's pretty big since before this, Monster Hunter collabs at most only gave variants of their own monsters that resembled something like the Colossal Titan Deviljho and Evangelion Brachydios.

    What's got me curious is whether this is going to be a big part of the summer event that's speculated (due to craftable fireworks people have noticed in game) or will it be in addition to another monster during the event.
    There's probably more to the event and I wonder if Behemoth is going to appear on other maps/have Deviljho-esque interactions with other monsters.
    0% of story complete. There's plenty of work to be done.
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  8. #208

    Default Re: General Monster Hunter Thread

    Behemoth is slated for Summer. Can be July or August, but I can mostly assure you it won't be this month, because otherwise they would have already given the date.

    For this month we're getting either Oroshi Kirin or Alatreon.
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  9. #209
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    The official website states that Title Update 4 is indeed the collab Behemoth, so I'm going to believe they wouldn't release either of those before it unless they make the current or next Title Update a two-fer.
    0% of story complete. There's plenty of work to be done.
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  10. #210

    Default Re: General Monster Hunter Thread

    Well, this changes things then. Maybe this time we're getting more than one new monster.

    EDIT:

    Wait a sec... The Update 4.0.0 already happened with Lunastra!
    Last edited by Nekketsu; June 13th, 2018 at 01:16 PM.
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  11. #211
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    Default Re: General Monster Hunter Thread

    Quote Originally Posted by Nekketsu View Post
    EDIT:

    Wait a sec... The Update 4.0.0 already happened with Lunastra!
    Title Updates start with Deviljho (1), Kulve Taroth (2), and Lunastra (3)
    I can see how it's confusing with Lunastra also being Version 4.0.0
    0% of story complete. There's plenty of work to be done.
    What's in a name?
    Ckaolradt, Esirnuset, Basaken, Artetzun, Faunthier, Yobenzarg, Hindriak, Jwapheonis, Quinoxund
    Some kind of effort not to be the same.

  12. #212

    Default Re: General Monster Hunter Thread

    Come to think of it, Kirin is the only Elder Dragon that doesn't have a proper cutscene. Because every new monster that has been added to the game comes with its own cinematic intro, this has lead me to further suspect that Oroshi Kirin hasn't been added yet because of the rumored snowy area.

    That and the announcement of the Behemoth has thrown people off their tracks, as this monster wasn't even in the leaked list.
    Last edited by Nekketsu; June 14th, 2018 at 04:43 PM.
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  13. #213

    Default Re: General Monster Hunter Thread

    Still haven't had the chance to face off with Arch Tempered Vaal Hazak, but I just found out that the fucker sleeps in the freaking ACID POOL. And this is just the tip of the iceberg, ranged players are going to have a really bad time with this thing.
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  14. #214
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    Default Re: General Monster Hunter Thread

    Managed to finish gathering the seven Arch Tempered Vaal tickets with investment in guard, divine protection and health restoration to combat the Effluvia and Vaal's heavy, heavy hits.
    Only wiped completely 3 times, but of the seven fights I won I managed two runs without carting.
    Pretty much every fight lasted more than 30 minutes with my survival oriented build.

    Really learned to appreciate the many torch pods that I'd use to create a Effluvium free zone and used to create burning areas for that big damage sponge to soak in.
    0% of story complete. There's plenty of work to be done.
    What's in a name?
    Ckaolradt, Esirnuset, Basaken, Artetzun, Faunthier, Yobenzarg, Hindriak, Jwapheonis, Quinoxund
    Some kind of effort not to be the same.

  15. #215

    Default Re: General Monster Hunter Thread

    The new Vaal is really jumpy, isn't it? Even in solo. It still flinches a lot but never really gets knocked down when I use Dual Blades. I got a few 10 minute runs but Odogaron has been ruining things lately and I can't get it under that time yet.

    Then I tried cheesing him with Cluster Bombs and I can't do it without refilling ammo twice. I'm also missing a bunch of shots because he doesn't stay in one spot. So that takes about 7 minutes doing it the boring way.

    I don't understand the conditions for when his effluvia is at crazy levels. It'll just seem to randomly kick in out of nowhere. And then depending on where you are on the map, the tick damage gets crazy if you're not regenerating with a health augment. The gear isn't as good as Kirin's imo. I'm looking forward to different arch-tempered dragons, because the armor is going to be even more overpowered than Lunastra. Imagine some Nergigante gear with attack/agitator boosts and crazy slots. Then there's Kushala and Teostra with Handicraft and Weakness Exploit respectively. Apparently you can only flash Arch Tempered monsters just once? That's gonna be hell for the other ones if we get them.

  16. #216

    Default Re: General Monster Hunter Thread

    I just completed all my Optional quests. That one I had was the Lunastra and Teostra fight. Lunastra is so damn annoying even with a heat resistance build.

    I had only gotten to try the Arch Val like twice. People just kept getting killed and even though we had the effluvial resistance and expert stuff we were getting killed. Then stupid Odie shows up...Ugh. are the arc sets even worth the hassle? I couldn't get Arch Kirin done either.

  17. #217
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    Default Re: General Monster Hunter Thread

    Quote Originally Posted by NateRich View Post
    I don't understand the conditions for when his effluvia is at crazy levels. It'll just seem to randomly kick in out of nowhere. And then depending on where you are on the map, the tick damage gets crazy if you're not regenerating with a health augment. The gear isn't as good as Kirin's imo. I'm looking forward to different arch-tempered dragons, because the armor is going to be even more overpowered than Lunastra. Imagine some Nergigante gear with attack/agitator boosts and crazy slots. Then there's Kushala and Teostra with Handicraft and Weakness Exploit respectively. Apparently you can only flash Arch Tempered monsters just once? That's gonna be hell for the other ones if we get them.
    I believe the Effluvia stacking is a result of triggering moves where Vaal spreads it, overlapping with previous releases.
    Fighting the regular tempered version after it is a cake walk with the build I was using, and a majority of its attacks don't even put out Effluvia, or it isn't noticeable.

    If there's any fight I'm not looking forward to, it's Arch-Tempered Kushala with deadlier tornadoes and higher HP.
    May have to learn a ranged weapon for that one...

    Quote Originally Posted by Cyclone_Baroness View Post
    I just completed all my Optional quests. That one I had was the Lunastra and Teostra fight. Lunastra is so damn annoying even with a heat resistance build.

    I had only gotten to try the Arch Val like twice. People just kept getting killed and even though we had the effluvial resistance and expert stuff we were getting killed. Then stupid Odie shows up...Ugh. are the arc sets even worth the hassle? I couldn't get Arch Kirin done either.
    The gamma armor sets seem to have a really high armor cap and plenty of points focusing on specific skills with higher level gem slots.

    Kirin Breakdown:
    Spoiler:

    Alpha: Marathon Runner 3, Divine Blessing 3, Thunder Atk 3, Thunder Res 2, Free Element 3, Blight Res 1, no slots
    Beta: Marathon Runner 2, Divine Blessing 2, Thunder Atk 2, Free Element 2, Blight Res 1, 9 L1 slots
    Gamma: Marathon Runner 2, Thunder Atk 5, Free Element 3, Blight Res 3, 1 L3 slot, 3 L2 slots, 4 L1 slots

    Direct changes from Beta:
    Marathon Runner from Head to Coil + 1 L1 slot
    Free Element + 2 L1 slots from legs to Jacket, no change

    Changes in slot values:
    Beta: Divine Blessing 2 + Thunder Atk 2 + Blight Res + 9 L1 slots == 14 L1 slots
    Beta: Marathon Runner 2 == 2 L2 slots
    Beta: Free Element 2 == 2 L3 slots

    Gamma: Thunder Atk 5 + Blight Res 3 + 4 L1 slots == 12 L1 slots
    Gamma: Marathon Runner 2 + 3 L2 slots == 5 L2 Slots
    Gamma: Free Element 3 + 1 L3 slot == 4 L3 slots

    Gamma Gains: 2 L3 slots, 3 L2 slots
    Trade Offs: No innate Divine Blessing, -2 L1 slots


    Kirin Gamma especially has been a major improvement over its limited coverage/slots, with only one piece on its beta set (free element 2 + 2 L1 slots) matching a gamma piece, and all others being more valuable than its (admittedly horrible) Beta set.
    Also got rid of the pointless Thunder Res on its Alpha gear, for that amazing Thunder Res + Thunder Atk synergy on armor with high thunder res values...


    Vaal Hazak Breakdown:
    Spoiler:

    Alpha: Peak Perform 3, Dragon Atk 4, Rec. Speed 3, Effluvia Res 3, 4 L1 slots
    Beta: Peak Perform 3, Rec. Speed 2, Effluvia Res 2, 10 L1 slots
    Gamma: Peak Perform 2, Dragon Atk 5, Rec. Speed 3, Rec. Up 3, 4 L3 slots, 2 L2 slots, 3 L1 slots

    Too many changes to reference direct changes.

    Changes in slot values
    Beta: Rec. Speed 2 + Effluvia Res 2 + 10 L1 slots == 14 L1 slots
    Beta: Peak Perform 3 == 3 L2 slots

    Gamma: Dragon Atk 5 + Rec. Speed 3 + Rec. Up 3 + 3 L1 slots == 14 L1 slots
    Gamma: Peak Perform 2 + 2 L2 slots == 4 L2 slots
    Gamma: 4 L3 slots

    Gamma Gains: 4 L3 and 1 L2 slots
    Trade Offs: No innate Effluvia Res.


    Vaal Hazak dropped its "make-a-set-to-fight-me-better" nonsense and fully supports its set bonus for pure sustain.
    The main changes allow you to have Peak Performance on 2 different pieces than before and access to higher level slots, instead of only L1 slots.

    The only turnoff to either of the Gamma sets are the full points in elemental attack, since few weapons have enough elemental power to not reach a cap.
    And you avoid that by mixing with other armors as needed, since they're either a straight buff to the gamma set or open up different combinations, whether or not you want their set bonuses.
    0% of story complete. There's plenty of work to be done.
    What's in a name?
    Ckaolradt, Esirnuset, Basaken, Artetzun, Faunthier, Yobenzarg, Hindriak, Jwapheonis, Quinoxund
    Some kind of effort not to be the same.

  18. #218

    Default Re: General Monster Hunter Thread

    I started playing Monster Hunter World a week ago. I'm still trying out weapons to find out which i like most but so far i prefer the more "mobile" weapons like the Dual Blades. I tried the Insect Glaive yesterday and it's also really fun. Although i don't know how that Kinsect works yet ...
    It's a really good game and i'm enjoying it a lot more than the beta that i tried before the release. I heard it gets even better after you reach stronger monsters (i'm just Level 3 right now) and really have to be prepared for specific fights which was'nt necessary so far, so ... looking forward to it!
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  19. #219

    Default Re: General Monster Hunter Thread

    Quote Originally Posted by F13rC Pulse View Post
    Vaal Hazak dropped its "make-a-set-to-fight-me-better" nonsense and fully supports its set bonus for pure sustain.
    The main changes allow you to have Peak Performance on 2 different pieces than before and access to higher level slots, instead of only L1 slots.


    The only turnoff to either of the Gamma sets are the full points in elemental attack, since few weapons have enough elemental power to not reach a cap.
    And you avoid that by mixing with other armors as needed, since they're either a straight buff to the gamma set or open up different combinations, whether or not you want their set bonuses.

    I do wish the Vaal Gamma set had some Effluvia Resistance, but maybe they wanted it to seem less specialized that way? The Kirin gear has some good pieces with Free Element, which is good for ranged weapons and a few Kulve melee stuff as well. The Vaal gear doesn't seem as useful to me besides using it against specifically against him, most notably the recovery speed to counteract the tick damage.


    The elemental attack isn't too ideal but it's not like the Kirin or Vaal set bonuses are that useful. So just use the piece or two that really stands out. None of the elders have particularly useful bonuses besides Lunastra and Xenojiva, neither of which I expect to be Arch Tempered. Although Razor Sharp/Free Shot with better slots sounds pretty damn amazing.

    Quote Originally Posted by Neaeran View Post
    I started playing Monster Hunter World a week ago. I'm still trying out weapons to find out which i like most but so far i prefer the more "mobile" weapons like the Dual Blades. I tried the Insect Glaive yesterday and it's also really fun. Although i don't know how that Kinsect works yet ...
    It's a really good game and i'm enjoying it a lot more than the beta that i tried before the release. I heard it gets even better after you reach stronger monsters (i'm just Level 3 right now) and really have to be prepared for specific fights which was'nt necessary so far, so ... looking forward to it!
    For the Insect Glaive, you want to target different parts of the monster with the Kinsect to collect the 3 colored extracts. Collecting both the white and red extracts opens up some combos for the weapon and your damage output goes up significantly. The only catch is that the buff is only temporary and you have to collect the extracts again, which can be a problem against more mobile monsters.

    The game is fairly addicting; I've played a little bit (or a lot) almost every weekend since it came out 5 months ago. There's still some weapon types I want to use more so I'll be playing a while longer too. If you're already enjoying the game, it'll get better as the game expands and you're able to do more. I remember flying through the early game seeing all the new monsters. Good times.

  20. #220
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    Default Re: General Monster Hunter Thread

    Quote Originally Posted by NateRich View Post
    I do wish the Vaal Gamma set had some Effluvia Resistance, but maybe they wanted it to seem less specialized that way? The Kirin gear has some good pieces with Free Element, which is good for ranged weapons and a few Kulve melee stuff as well. The Vaal gear doesn't seem as useful to me besides using it against specifically against him, most notably the recovery speed to counteract the tick damage.


    The elemental attack isn't too ideal but it's not like the Kirin or Vaal set bonuses are that useful. So just use the piece or two that really stands out. None of the elders have particularly useful bonuses besides Lunastra and Xenojiva, neither of which I expect to be Arch Tempered. Although Razor Sharp/Free Shot with better slots sounds pretty damn amazing.
    Nah, Effluvia Resistance makes it only useful against Vaal Hazak and doesn't incentivize you to its armor against any other monster, unless they introduce a subspecies/new mon with such an effect in an update/expansion.
    It makes sense defensively that it would resist its own ailment, but look at poor Odogaron's set with bleeding resistance and how useful that is outside of fighting him... until you get 3 bleed resist gems and just use a better set...


    I know I'll definitely try out pieces from the Kirin Gamma set while capturing some of the tempered mons I haven't completed charms for, to farm Gems and streamstones/decorations I'm still missing, now that it has higher base armor and more useful to slot up.

    Vaal's set bonus synergizes with its Gamma armor skills, and I think you should give it a shot with a HP on-hit augmented weapon against other monsters.
    I want to try it with Heroics and Latent Power, but still have gotten any of those gems ><
    0% of story complete. There's plenty of work to be done.
    What's in a name?
    Ckaolradt, Esirnuset, Basaken, Artetzun, Faunthier, Yobenzarg, Hindriak, Jwapheonis, Quinoxund
    Some kind of effort not to be the same.

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