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Thread: Hosemisnuba's ' Best VGM' Collection Project

  1. #101
    I Like Video Game Music hosemisnuba's Avatar
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    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Another update:

    I have finished my first round of the list on Friday. Basically, I was picking and choosing which soundtracks I would listen to and which I would not listen to as I made my my way down the list alphabetically. Despite the fact I listened to about 1260 soundtracks on my first go, I have yet to cover even half of the 3180 titles the list is now composed of. In the second round, I will try my darnedest to listen to every single title I either added post-alphabetically or skipped in the first round.

  2. #102
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    Well, about a week or two ago, my physical external hard drive containing 300 gigabytes of my music broke. Granted, I suppose its my fault in more ways than one: I was very nonchalant in my handling of it, and furthermore, what kind of idiot saves all his data on physical platform that will inevitably die. Anyways, as it is unlikely I will be able to restore its contents, given its inflicted with physical damage, I suppose that sets me back about three months or so in my project. I'm definitely bummed out by my clumsiness, but in the end, what can I do.

  3. #103

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Gambare! That sucks.
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  4. #104
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    Because I have begun to find constantly listening to new soundtracks boring, I have decided to complete the first and second listening sessions of every soundtrack in each letter before moving on to the next later. This way, I can form a defined opinion on the soundtracks in question, and rate them out of 10 on an in an arbitrary scale I put together (I think its a fairly solid system). From now on, when I add new posts to this thread, I will only do so after I have completed my first and second listening through every soundtrack in each letter. Contents of said post will probably just be mention of my top 10s from a particular letter and some statistical value. Anyways, here is what I have procured so far from the #s and As, in case anyone reading this thread is interested.

    https://www.youtube.com/playlist?lis...nqD46-ZTBPX3aw

  5. #105
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    I have finally finished listening to (and rating and commenting on) *every* game soundtrack on my list that has a number or A as there first character. That said, I think its time to give a general analysis of the pertinent game soundtracks (basically any soundtrack that scored equal to or greater than a 7.75 in the scoring system) that fall under these designations. Before I go into detail regarding the specific game soundtracks, I feel like I should describe the ranking system I used to arbitrate my scores.

    Basically
    Spoiler:

    - Every song that I felt was good enough to pass a second listening awarded its specific soundtrack 1 point
    - Every song that I felt was better than good was awarded an extra point
    - Every song that I felt was superbly good was awarded four extra points
    - Every song that I felt was among the best I've heard was awarded 8 extra points (there were very few of these)
    - The sum total of these values produce a score which I assign a subjective score out of 10 from 4 to 10 (including increments of 0.25, like 4.25 or 7.5) based on said values. Anything that didn't have a single song make it on to my list was removed, hence why there is no score below 4 (because why would I want crappy music in this project)


    Future Plans
    Spoiler:
    In regards to my future plans for this project, I think the major thing I should mention is that I will personally upload all the songs that have my approval after a third listen to youtube (because Copyright take downs don't tend to occur as long as only a few songs of particular soundtrack are uploaded). Right now, I'm just using Google music to store the second set of listening material for later.


    #s and As Video Game Music Project Analysis

    Data Analysis

    Spoiler:

    - The highest scoring games got 9 out of 10s (There are 2)
    - The current average of all selected soundtrack (that number being 134) scores is 6.45


    Selected Soundtracks with scores greater than or equal to 7.75


    Ar Nosurge
    Spoiler:

    Genre: RPG
    Artist: Gust Sound Team
    Score: 9 out of 10

    A fantastic soundtrack. It has two terrific battle themes (Minakuta and Mikazuchi) and fantastically bombastic (and exciting) Japanese ethnic vocal music. This is truly top tier stuff.

    Example: Mikazuchi (Boss Battle Theme)




    Example: Class: EXPAJA (Vocal Boss Battle Theme)




    Atelier Shallie
    Spoiler:

    Genre: RPG
    Artist: Gust Sound Team
    Score: 9 out of 10

    Another fabulous soundtrack by Gust. I think I like Ar Nosurge a little better, but this is totally worthy of a nine. It just has a lot of good music and I suggest listening to it you like JRPG music. In terms of BGM, it is better than Ar Nosurge, but this isn't as good from a vocal perspective.

    Example: Narcolepsist



    Example : Stella -Part 2-





    Another Eden
    Spoiler:

    Genre: RPG
    Artist: Yasunori Mitsuda, Shunsuke Tsuchiya, Mariam Abounnasr
    Score: 8.75 out of 10

    A fantastic soundtrack for a Japanese only smartphone game, made by Mitsuda's (Chrono Trigger) music production team (however Mitsuda only had involvement in one song). Regardless, its filled to the brim with great battle themes and dramatic music, and I'm sure JRPG fans will love this stuff to death.

    Example: Dream Weaver (The Final Boss Theme)




    AI War
    Spoiler:

    Genre: Strategy- RTS
    Artist: Pablo Vega
    Score: 8.5 out of 10

    Very relaxing, and melancholic in tone, this soundtrack contains a large number of relaxing, tonally-melancholy songs that are a joy to listen to.

    Example: Night Carousel (A very cool waltzy-type song)




    Ar Tonelico II, Ar Tonelico III, Ar Tonelico I
    Spoiler:

    Genre: RPG
    Artist: Gust Sound Team
    Score: 8.5 out of 10, 8.25 out of 10, and 8 out of 10 respectively

    Yep. Gust Sound Team has 8 soundtracks on this list. They really are a very good group of composers. That said, Ar Tonelico, the prequel series to Ar Nosurge (and Ciel Nosurge- Which I haven't listened to yet) is a fantastic pool of japanese-ethnic infused vocal music of many genres, like its sequel. By the way, III has the best collection of vocal themes, II has decent BGM and vocal themes, and I excels at BGM and is most lacking in vocal themes. That said, all three have fabulous ethnic vocal songs, and if you can't bring yourself to like that, you probably won't care for these soundtracks that much.

    Example (II): Exec_Sphilia



    Example (III): chmod-0111100000/n



    Example (I): Exec_Chronicle_Key




    A Hat in Time
    Spoiler:

    Genre: Platformer- 3D
    Artist: Pascal Michael Stiefel
    Score: 8.25 out of 10

    A quirky indie platformer soundtrack that was released this year. This was, surprisingly fantastic stuff. Apparently Grant Kirkhope (Banjo Kazooie, Mario and Rabbids) was supposed to co-compose this soundtrack, but opted out after composing one song, believing that the tone of the game contrasted too heavily with his unique style. Regardless, Pascal Michael Stiefel did a wonderful job on this soundtrack. It was quite the surprise to listen to. A nice infusion of a lot of different styles made a fantastic product.

    Example: Subcon Village [Echobot Remix]



    Ace Attorney V
    Spoiler:

    Genre: Adventure- Visual Novel
    Artist: Noriyuki Iwadare
    Score: 8 out of 10

    By far my favorite of the Ace Attorney game soundtracks. The advent of non-chiptune soundtracks for handheld games really did Ace Attorney a favor; Ace Attorney music was made for real instruments (or at least realistic sounding instruments) and its unique style was accentuated by this addition.

    Example: Apollo Justice- A New Chapter of Trials! 2013





    Afro Samurai the Game
    Spoiler:

    Genre: Action- Hack and Slash
    Artist: RZA
    Score: 8 out of 10

    A really cool soundtrack, filled to the brim with strange hip hop songs that usually have to do with murder and related topics. Honestly, this was really enjoyable, and I highly suggest listening to it, whether you are a fan of hip hop or not (which I'm really not, to be honest). Yes, it is a Japanese game with an African American composer. Not very ordinary I guess.

    Example: Black Knights Paint The Town Red





    Age of Wonders 3
    Spoiler:

    Genre: Strategy- RTS
    Artist: Michiel van des Bos
    Score: 8 out of 10

    A great RTS soundtrack with a fantasy-type classical style. If you like that kind of stuff (like me).

    Example: Triumph Within Reach




    Aiyoku no Eustia
    Spoiler:

    Genre: Adventure- Visual Novel
    Artist: Active Planets
    Score: 8 out of 10

    Yep. Here is the first eroge in this analysis. I know it might be surprising to hear this, but smutty games can have good soundtracks too. This one in particular has a fantasy theme. Thus, it probably isn't surprising that the music is fantasy themed. The main thing I should mention is that this soundtrack is filled to the brim with really nice sounding sad music (like a lot of games in the genre). The reason its score is so high happens to be the fact that it actually has quite a few decent songs. I don't really have much else to say.

    Example: Pure Heart




    Anno 2070
    Spoiler:

    Genre: Strategy- RTS
    Artist: Tilman Silescu, Alexander Roeder, Marcus Schmidt
    Score: 8 out of 10

    Yet another RTS with a fabulous soundtrack. This one is Sci-fi future themed. It is a really solid mix of electronic and classical sounds and I highly suggest checking it out.

    Example: What a Glorious View



    Atelier Escha & Logy Atelier Sophie & Mana Khemia 1
    Spoiler:

    Genre: RPG
    Artist: Gust Sound Team
    Score: All are 8 out of 10

    Another three games with soundtracks composed by the Gust Sound Team. All are part of the Atelier series of RPGs. They are certainly weaker soundtracks than Shallie (or the Ar Tonelico soundtracks for that matter), but they are definitely worth listening to. They all have cool and memorable battle themes, and in some situations, solid vocal music. Below are some battle themes I thought were cool.

    Example (Escha & Logy): Fulcrum



    Example (Sophie): Silence Flower



    Example (Mana Khemia): Nefertiti





    20XX
    Spoiler:

    Genre: Platformer- Action, Indie
    Artist: Brandon Ellis
    Score: 7.75 out of 10

    Really nice chip tune soundtrack inspired by the Mega Man Series. In the respect, its very similar. The game itself is a Megaman Homage, so thats not surprising.

    Example: Station (Spark Engine)




    Ace Combat Assault Horizon
    Spoiler:

    Genre: Simulation- Flight
    Artist: Keiki Kobayashi, Hiroshi Okubo, Rio Hamamoto, Jesahm, Norihiko Hibino, Takahiro Izutani, Yoshitaka Suzuki
    Score: 7.75 out of 10

    In my opinion, this is the best Ace Combat soundtrack. While there is certainly very good music scattered throughout the series, this one has a lot of great music throughout.

    Example: Keep Alive




    Age of Empires III

    Spoiler:

    Genre: Strategy- RTS
    Artist: Steven Rippy
    Score: 7.75 out of 10

    Age of Empires III is yet another RTS with a very solid soundtrack. This one is essentially purely classical orchestra music. So, if you like stuff like that, you'll enjoy this.

    Example:



    Air
    Spoiler:

    Genre: Adventure- Visual Novel
    Artist: Maeda Jun, Orito Shinji, Takase Kazuya, Togoshi Magome
    Score: 7.75 out of 10

    The second eroge I'm mentioning here, and the first key game. Once again, a smutty game surprisingly proves to have solid soundtracks. Honestly, this is probably Key's worst entry as far as soundtracks go, but that said, its still really good stuff.

    Example: Summer Light





    ArcheAge
    Spoiler:

    Genre: RPG- MMO
    Artist: DaMeAte
    Score: 7.75 out of 10

    One of many Korean RPGs with a bunch of solid music (This is much later on, but I'd like to mention Granado Espada, because that is another Korean MMORPG, but its soundtrack is far better than this one). The end credits theme here is really cool.

    Example: Oblivion (End Credits Theme)




    Asura's Wrath
    Spoiler:

    Genre: Action- Hack and Slash
    Artist: Chikayo Fukuda, Kaoru Wada
    Score: 7.75 out of 10

    This game has really good music, but one song (the main theme), stood out so much that I kept all versions of it in the soundtrack in my collection, that song being "In Your Belief". Outside of that, it has a bunch of epic themes, but honestly, I don't feel like describing them.

    Example: In Your Belief- Ending Credits




    Anyways, that's it for now.

    P.S.

    Spoiler:

    I usually wouldn't say this, but PLEASE RESPOND. This took me like 3 hours to compose and I would really appreciate it.

  6. #106

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Looking forward to the scores you assigned to the soundtracks I recommended, keep up the hard work.

    Is the score of the entire soundtrack or that particular song?

    - Your fan~
    Last edited by K. Kira XXIII; November 3rd, 2017 at 04:06 PM.
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  7. #107
    I Like Video Game Music hosemisnuba's Avatar
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    Quote Originally Posted by K. Kira XXIII View Post
    Looking forward to the scores you assigned to the soundtracks I recommended, keep up the hard work.

    - Your fan~
    Thanks for responding dude. I appreciate it VERY much. I imagine VVVVVV will get around an 8, Risk of Rain, 9 or Greater, and Jamestown, 7.5 or greater. By the way, I've only given out 17 8s or greater, because 8s are well, legitimately great soundtracks . Here is my current spread sheet set up sheet (https://docs.google.com/spreadsheets...it?usp=sharing).

  8. #108

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    I am always following your progress. I might not comment too much but I sure come in whenever you make an update.

    Spoiler:
    I responded to your update before reading your post in the other thread. I am not sure what type of discussion we can have, I studied music, so I could probably discuss theory. What topics would you want to discuss?
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  9. #109
    I Like Video Game Music hosemisnuba's Avatar
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    Quote Originally Posted by K. Kira XXIII View Post
    I am always following your progress. I might not comment too much but I sure come in whenever you make an update.

    Spoiler:
    I responded to your update before reading your post in the other thread. I am not sure what type of discussion we can have, I studied music, so I could probably discuss theory. What topics would you want to discuss?
    I apologize for asking for something like 'meaningful discussion'. Its just me being overly obsessed with wanting input for something that means a lot to me, but I mean, what can anyone offer to a discussion that fully concerns myself? Regardless, its nice to know I have one fan . Honestly, if I were to define meaningful discussion, I'm not really sure what that would be. I'm not learned in music theory (I probably should figure that out though) and I can play a little piano, so I guess that puts intelligent 'meaningful' conversation off the board. I suppose, if anything, I just want to talk about the music I've been listening to with other people. And if not that, I just want to talk about video game music in general. I guess I just want others to share songs and I can give my weight on them, or something. I don't know, really.

  10. #110

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Sure so, why Age of Empires 3 instead of 2?
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  11. #111
    I Like Video Game Music hosemisnuba's Avatar
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    Quote Originally Posted by K. Kira XXIII View Post
    Sure so, why Age of Empires 3 instead of 2?
    I honestly felt the music in 3 was significantly better than 2 (or 1 for that matter). In part because the songs in 3 resonated with me more, I found very little to like outside of 'Taser' in 2. I think this is because Age of Empires 3 uses a real orchestra while 2's music (and 1 and Mythology) is generated via an electronic program. Sometimes, I think electronically generated orchestras are actually better for a games soundtrack, but in the case of Age of Empires, a real orchestra made it significantly better sound wise.

    Anyways, here is what I mean

    Age of Empires 2- Taser
    Spoiler:




    Age of Empires 3- Get Ye Sum
    Spoiler:




    Do you see what I mean.

    By the way, have you actually played Age of Empires (I obviously haven't)? I guess that the problem with this project is that it fails to legitimately consider the context with which the game plays, because I don't play the games (except in some cases).

  12. #112

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Quote Originally Posted by hosemisnuba View Post
    I honestly felt the music in 3 was significantly better than 2 (or 1 for that matter). In part because the songs in 3 resonated with me more, I found very little to like outside of 'Taser' in 2. I think this is because Age of Empires 3 uses a real orchestra while 2's music (and 1 and Mythology) is generated via an electronic program. Sometimes, I think electronically generated orchestras are actually better for a games soundtrack, but in the case of Age of Empires, a real orchestra made it significantly better sound wise.
    It is all hinges on the context of the game as well. The reason why games like VVVVV having a bit soundtrack are very fitting. Considering that Age of Empires is a realistic, culture-focused game. Having an orchestra would enhance the experience of the game further in terms of immersion. I wonder if they even use instruments traditional of each place. Maybe for Age of Empires 4.

    By the way, have you actually played Age of Empires (I obviously haven't)? I guess that the problem with this project is that it fails to legitimately consider the context with which the game plays, because I don't play the games (except in some cases).
    Yeah I played 1 and 2, and I didn't play 3. Game music should be able to be appreciated regardless if one plays the game. I won't deny the enhancement that playing the game gives. Have you considered watching some play through or trying to listen to a particular song in the game context?
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  13. #113
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    Quote Originally Posted by K. Kira XXIII View Post
    It is all hinges on the context of the game as well. The reason why games like VVVVV having a bit soundtrack are very fitting. Considering that Age of Empires is a realistic, culture-focused game. Having an orchestra would enhance the experience of the game further in terms of immersion. I wonder if they even use instruments traditional of each place. Maybe for Age of Empires 4.


    As someone who hardly plays the games from which the soundtracks I'm listening to are sourced from, its interesting to hear the perspective one might have on a soundtrack if they actually play the game. In regards to Age of Empires, knowing that part of the reason why I may have had some sort of unconscious bias towards the orchestral live recordings of 3 versus the sound library generated sounds of 2 may have been rooted in the ability of each to properly accentuate the realistic aspect of the game brings about an interesting question: on general level, just how much does the source of the sound (whether it be an electronic program or a recording of a live orchestra; general orchestral instruments or culturally-oriented instruments) affect the suitability of a particular soundtrack for any individual game?

    As you mentioned, VVVVVV's soundtrack is a great chip tune collection which underlines and well accompanies the 2-D, geometric, neo-retro aesthetic of the game (I've played about 2/3s of the game, by the way). It makes me wonder how much an orchestral arrangement of those tunes would ruin the game's 8-bit theme? Or, imagine the opposite-- something like Grand Theft Auto V's radio being filled with 8 bit versions of modern songs. Like, what if the pop radio station had 8 bit takes on the song "Call Me Maybe" or Justin's Bieber "Baby"? Just imagine how out of place that would be.

    Speaking of the phenomenon of the wrong genre being used for a particular song in soundtrack, listen to how this bastardization (in my opinion) of the original "Dreamenddischarger" (an upbeat electronic (supposedly trance, but I'm not sure) song) from Umineko no Naku Koro Ni to a classical form affect the general feel of the song.

    Dreamenddischarger
    Spoiler:




    Dreamendischarger (Classical Remix)
    Spoiler:




    While not a real example of the wrong genre for a song being used in the game (the latter is never used in Umineko), I feel it shows what I mean, at least to some degree.

    Anyways, do you know any soundtracks that exhibits these characteristics?

    Yeah I played 1 and 2, and I didn't play 3. Game music should be able to be appreciated regardless if one plays the game. I won't deny the enhancement that playing the game gives. Have you considered watching some play through or trying to listen to a particular song in the game context?
    I have considered watching play through of certain games to better understand the contextual aspects of the soundtracks I've been listening to, but honestly, I feel like reserving that for a time after I (mostly) finish this project (because time and whatnot).

    By the way, I'm curious, what is your opinion on Gust soundtracks (Ar Tonelico, Ar Nosurge, and Atelier)? They are extremely good (especially compared to their games [from my understanding]), and I'm wondering if you tried listening to them.

  14. #114

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Quote Originally Posted by hosemisnuba View Post
    As someone who hardly plays the games from which the soundtracks I'm listening to are sourced from, its interesting to hear the perspective one might have on a soundtrack if they actually play the game. In regards to Age of Empires, knowing that part of the reason why I may have had some sort of unconscious bias towards the orchestral live recordings of 3 versus the sound library generated sounds of 2 may have been rooted in the ability of each to properly accentuate the realistic aspect of the game brings about an interesting question: on general level, just how much does the source of the sound (whether it be an electronic program or a recording of a live orchestra; general orchestral instruments or culturally-oriented instruments) affect the suitability of a particular soundtrack for any individual game?
    I would say balance is key. The same way some games are "better suited" for live orchestration others are for electronic devices. From the point of view of someone that has no knowledge of the context and is purely listening to tracks, I think by nature, realistic sounds will be easier to accept than digitally created ones. Like a tick in the back of your head saying: "this is not ~real~".

    As you mentioned, VVVVVV's soundtrack is a great chip tune collection which underlines and well accompanies the 2-D, geometric, neo-retro aesthetic of the game (I've played about 2/3s of the game, by the way). It makes me wonder how much an orchestral arrangement of those tunes would ruin the game's 8-bit theme? Or, imagine the opposite-- something like Grand Theft Auto V's radio being filled with 8 bit versions of modern songs. Like, what if the pop radio station had 8 bit takes on the song "Call Me Maybe" or Justin's Bieber "Baby"? Just imagine how out of place that would be.
    I think it could be jarring in some cases, but incredibly fun/funny. The example of GTA makes me think of a badass scene, and this bit tune coming up of a famous song. The presentation is important, what makes the immersion better.

    Speaking of the phenomenon of the wrong genre being used for a particular song in soundtrack, listen to how this bastardization (in my opinion) of the original "Dreamenddischarger" (an upbeat electronic (supposedly trance, but I'm not sure) song) from Umineko no Naku Koro Ni to a classical form affect the general feel of the song.

    Dreamenddischarger
    Spoiler:




    Dreamendischarger (Classical Remix)
    Spoiler:




    While not a real example of the wrong genre for a song being used in the game (the latter is never used in Umineko), I feel it shows what I mean, at least to some degree.
    Of course simply changing the tempo of the song will make the song different. Cannot say which is better or worse, I think both version have their merits, I do enjoy the upbeat vibe from the first video. Listening to the second video, given the nature of the instrumets, some of the melodies sound much more robotic, like they were an exercise that you learn in music school.

    Anyways, do you know any soundtracks that exhibits these characteristics?
    Which characteristics? Being the wrong genre for the context?

    I have considered watching play through of certain games to better understand the contextual aspects of the soundtracks I've been listening to, but honestly, I feel like reserving that for a time after I (mostly) finish this project (because time and whatnot).
    Remember how I told you how I could help way back when you started?, I cannot stream right now, but maybe we can pick a game that I stream, and then we can discuss the music/game afterwards here.

    By the way, I'm curious, what is your opinion on Gust soundtracks (Ar Tonelico, Ar Nosurge, and Atelier)? They are extremely good (especially compared to their games [from my understanding]), and I'm wondering if you tried listening to them.
    To be honest, I listened to some of your playlists when they were huge chunks of songs, and from the latest update only Age of Empires because it is a game I am familiar with. I will listen to them and give you my thoughts on them.
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  15. #115
    I Like Video Game Music hosemisnuba's Avatar
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    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Quote Originally Posted by K. Kira XXIII View Post
    I would say balance is key. The same way some games are "better suited" for live orchestration others are for electronic devices. From the point of view of someone that has no knowledge of the context and is purely listening to tracks, I think by nature, realistic sounds will be easier to accept than digitally created ones. Like a tick in the back of your head saying: "this is not ~real~".
    I suppose. Especially in the case we were discussing with Age of War. But sometimes, I think the opposite, especially when the electronically produced music is so masterfully crafted. Take for instance, Chrono Trigger or Donkey Kong Country: in my opinion, some of the tracks in those games manage to maintain greater or equal impact than a well arranged cover with real instrumentation. Ultimately, this comes down to factors such a composer's skill with chip tune composition and tonality and atmosphere of the game being composed for, but I do believe, if the composer cares enough for the music they're making, and puts their heart into it, the original can be innately superior to any cover, regardless of the origin of the sound, whether it be natural or artificial.


    I think it could be jarring in some cases, but incredibly fun/funny. The example of GTA makes me think of a badass scene, and this bit tune coming up of a famous song. The presentation is important, what makes the immersion better.
    True. If the next GTA game is more absurd than V, the last scene having a 8 bit chiptune cover of "Final Countdown" (or some other 'hype' song) playing in the background as you drive to blow out the villains brains would be hilariously epic.



    Of course simply changing the tempo of the song will make the song different. Cannot say which is better or worse, I think both version have their merits, I do enjoy the upbeat vibe from the first video. Listening to the second video, given the nature of the instruments, some of the melodies sound much more robotic, like they were an exercise that you learn in music school.
    I think you summed up why I hate the second version of the song so much: the original song relies on repetitive electronic melodies and then, when the classical rendition of it attempts to produce those same tunes, it fails to capture the essence of its source by coming of as stilted and in-genuine, being unable to maintain the appropriate up beat atmosphere of the original.

    By the way, your seemingly (at least from my perspective) lukewarm reception of the original 'Dreamenddischarger' reminded me of something I've wanted to discuss. Through my repeated listening of Umineko's soundtrack (which I absolutely adore, frankly), I've have come to love songs I initially didn't like. 'Dreamendischarger', and its similar brethren, 'Worldenddominator', 'Lastendconductor', 'Miragecoordinator', 'The Executioner', 'Golden Slaughterer', 'Miragecoordinator', and 'Resurrected Replayer', were among the songs I wasn't originally fond of. By listening to the entire Umineko soundtrack many times, I eventually came to adore these tunes. Honestly, over the past year, this occurrence of songs I wasn't initially fond of becoming favorites of mine ended up being a common occurrence. That said, have you ever listened to a song you initially disliked that you ended up liking?


    Which characteristics? Being the wrong genre for the context?
    Essentially, yes. More accurately though, I was describing the use of inappropriate musical styles in association with the tonality (overall relationship and impact of a game's theme, genre, style, etc.) of the game (or media in general). Like you mentioned, sometimes, the jarring effect of inappropriate music can be advantageous to the game itself, though, which is an interesting idea to think about.



    Remember how I told you how I could help way back when you started?, I cannot stream right now, but maybe we can pick a game that I stream, and then we can discuss the music/game afterwards here.
    That sounds like a really cool idea. At one point, I was trying to get people to talk about music by listening to it on stream, with nothing else going on, but obviously, that wasn't an attractive stream concept, I suppose. I honestly like actual back and forth discussion about video game music, and twitch chat is a useful way to facilitate such chatter, so just tell me when and what you'll stream.



    To be honest, I listened to some of your playlists when they were huge chunks of songs, and from the latest update only Age of Empires because it is a game I am familiar with. I will listen to them and give you my thoughts on them.
    I imagine it was rather boring to listen to those thousand song monstrosities. While I'm sure you found some of the music there appealing, I doubt it was consistently good for you, am I right (around 60 %+ of it is not worth listening to in my opinion)? Anyways, I don't exactly have a playlist prepared for Gust Music (I'll get to it eventually), but I'm sure you'll like some of it if you check it out. On the same wavelength, have you listened to anything by Falcom Sound Team jdk (those guys are even better, honestly).

  16. #116

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Since you mentioned Falcom, what was your impressions of some of their soundtracks. More specifically, what were your thoughts on the Trails in the Sky trilogy soundtracks?

  17. #117
    I Like Video Game Music hosemisnuba's Avatar
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    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Well, I finished the B's about a month ago, so I guess I'll do the analysis now.

    B Video Game Music Project Analysis

    Data Analysis

    Spoiler:

    (Total Scores Factor in the C OSTs I've rated too)

    Total Games Rated: 289
    Total B Games Rated: 94
    Highest Score Overall: 9.25 (3 Games) (+0.25)
    Highest B Score: 9.25 (Bravely Default)
    Average Overall: 6.19 (-0.26)
    Average for B Games: 5.84
    Median Score Overall: 6.25
    Median Score for B: 5.50


    Selected Soundtracks With Scores Greater Than Or Equal To 7.75

    Bravely Default

    Spoiler:

    Genre: RPG
    Artist: Revo
    Score: 9.25 out of 10

    Okay. This is the first game on this list to earn a 9.25. If I had actually followed my points scoring system, it would’ve earned a 9.50, but alas, I don’t like it enough to give it such a score (that said, it is an absolutely brilliant soundtrack).

    As for a little context regarding the game, Bravely Default is a Fantasy RPG that was released in 2012 for the 3DS. It is the spiritual successor to the standalone Final Fantasy game, Final Fantasy: The Four Heroes of Light, and that influence is reflected in its chibi art aesthetic.

    As I stated, the music is truly brilliant. It has some of the best boss themes the game industry has produced and plenty of fantastic mood setting pieces for its environments and dramatic scenes. I think it’s a wonderful soundtrack, but for whatever reason, a few of its songs rub me the wrong way. This pressured me to reduce its score from the 9.50 it would’ve gotten to a 9.25. All in all, this is probably the best soundtrack I’ve rated on this list so far, and I HIGHLY recommend checking it out, especially if you like fantasy RPG soundtracks.

    Example 1: That Person’s Name Is (The Theme For Story Bosses)



    Example 2: Beneath The Hollow Moon (Melancholy Cutscene Theme)



    Example 3: Serpent Eating The Ground (Final Boss Theme) (First 2.5 minutes are kinda meh, and then it gets awesome)





    Baten Kaitos: Eternal Wings and the Lost Ocean

    Spoiler:

    Genre: RPG
    Artist: Motoi Sakuraba
    Score: 9.00 out of 10

    Motoi Sakuraba is highly prolific video game music composer, primarily known for composing the soundtracks of like 100 different RPGs, amongst other titles. Because of the sheer quantity of his works, you’d expect a lot of hits and misses, and in Sakuraba’s case, that is certainly the truth. Sometimes, Sakuraba strikes genius (like he did with Valkyrie Profile 2 and Eternal Sonata), but a lot of the of the time his music comes off as terribly samey and boring (which is the case with most of his Tale works). Baten Kaitos and its prequel successor, Baten Kaitos Origins, are, thankfully, of the former category (Baten Kaitos 1, being slightly better, in my opinion). This soundtrack and its predecessor are chock full of well composed melancholy and dramatic themes and a nice collection of battle themes.

    Example 1: Deep Sea of Tears (End Game Melancholy Theme)



    Example 2: Violent Storm (Final Boss Theme)




    Example 3: To the End of the Journey of the Glittering Star (Introductory Theme)





    Bayonetta & Bayonetta II

    Spoiler:

    Genre: Hack and Slash
    Artist For 1: Norihiko Hibino, Takahiro Izutani, Yoshitaka Suzuki, Masami Ueda, Hiroshi Yamaguchi, Rei Kondoh, Takayasu Sodeoka, Erina Niwa
    Artist For 2: Masami Ueda, Naofume Harada, Hiroshi Yamaguchi, Norikiko Hibino, Takahiro Izutani, Satoshi Igarashi, Hitomi Hurokawa, Takayasu Sodeoka, Rei Kondoh, Naoto Tanaka
    Score: 9.00 out of 10 (For Both)

    Bayonetta and its successor are a weird mix of catchy pop music and epic orchestral themes. Both are really great. I highly suggest checking them out. (Soundtracks tend to be better if there is more than one composer)(Bayonetta really shows this). Another thing I want to bring up is that Bayonetta II technically takes a lot of themes from 1, so technically, Bayonetta 1 is slightly better. That is all.

    Example 1 (Bayonetta): One of a Kind




    Example 2 (Bayonetta): Red & Black



    Example 1 (Bayonetta 2): Lumen Sage and Temperantia



    Example 2 (Bayonetta 2): Blood and Darkness





    Baten Kaitos: Origins

    Spoiler:

    Genre: RPG
    Artist: Motoi Sakuraba
    Score: 8.75 out of 10

    Slight inferior to its predecessor, but still wonderful nonetheless. I think I’ve said enough about Sakuraba, so enjoy my examples if you want to.

    Example 1: Le Ali De Principio


    Example 2: The Moon’s Shadow Sways on the Face of the Water



    Bravely Second

    Spoiler:

    Genre: RPG
    Artist: Ryo
    Score: 8.75 out of 10

    Because Bravely Second has a different composer, it ended up being a very different soundtrack from Bravely Default. Even so, its still a great soundtrack, albeit, the boss themes are little to frequent, compared to the original.

    Example 1: Altair & Vega’s Theme



    Example 2: Battle of Providence (The Final Boss Theme)





    Borderlands 2

    Spoiler:

    Genre: Shooter- FPS
    Artist: Raison Varner, Sacha Dikiciyan, Cris Velasco, Jesper Kyd, Kevin Riepl
    Score: 8.50 out of 10

    This things score is likely a result of me loving Borderlands 2 to death, but hear me out, it really is a good soundtrack. As for praise, all its music is incredibly atmospheric electronic stuff. As for criticism: I was surprised when it had a good soundtrack when I listened to it in one sitting, even though I had played the game for at least 600 hours before hand. That said its, enjoyable stuff, with the Flamerock Refuge (from the Tiny Tina DLC) theme being the major highlight.

    Example 1: Flamerock Refuge



    Example 2: Hyperion Slaughter





    Bastion

    Spoiler:

    Genre: RPG- Action
    Artist: Darren Korb
    Score: 8.25 out of 10

    Darren Korb’s work on Supergiant Games’ soundtrack is quite something, and Bastion is no exception. This soundtrack has some very nice bluesy, Americana type vocal songs, in addition to some cool BGM, but I only feel like show casing the vocal songs, because they are fantastic (I like the credits theme the most).

    Example 1: Build That Wall (Zia’s Theme)




    Example 2: Setting Sail, Coming Home (Credit’s Theme)





    BlazBlue: ChronoPhantasma and BlazBlue: Calamity Trigger

    Spoiler:

    Genre: Fighting
    Artist: Daisuke Ishiwatari
    Artist: Daisuke Ishiwatari
    Score: 8.25 out of 10 and 7.75 out of 10, respectively.

    Daisuke Ishiwatari is best known as the creator of Guilty Gear. He also happens to be its composer. The guy is a Metal/Rock-nut, and it shows in all his work. If you like dramatically written and over the top rock and metal music, you should probably check him out. BlazBlue is a spiritual successor to Guilty Gear that was created when Arc System Work somehow lost the copyright to Guilty Gear for a brief period (I’m fuzzy regarding the details). In BlazBlue, Ishiwatari continues his tradition of creating over the top (and awesome, at least in my opinion) soundtracks. I personally don’t think its as good as Guilty Gear’s stuff, but its all pretty enjoyable. From my understanding, Arc System Work is really copy right crazy in regards to the BlazBlue stuff, so I’m not sure how long these will stay up.

    Example (BlazBlue ChronoPhantasma): Under Heaven’s Destruction II



    Example (BlazBlue Calamity Trigger): Awakening the Chaos




    Blue Dragon

    Spoiler:

    Genre: RPG
    Artist: Nobuo Uematsu
    Score: 8.25 out of 10

    Nobuo Uematsu’s first soundtrack on this list (there was another soundtrack in A, but I couldn’t find the individual tracks of said game). Nobuo Uematsu’s claim to fame, in case you didn’t know, is composing all the music in the first nine main series Final Fantasy games, as well as a few tracks in some of the later games (X, XI, XIV). In Blue Dragon, Nobuo Uematsu continues a tradition of producing well composed Fantasy RPG songs. If you loved Uematsu’s work in Final Fantasy, you will almost definitely like his work here.

    Example 1: The Seal is Broken (Final Boss Theme)




    Example 2: Calm Waterside (Piano and Orchestral Version)




    Bloodborne

    Spoiler:

    Genre: RPG- Action
    Artist: Ryan Amon, Tsukasa Saitoh, Yuka Kitamura, Nobuyoshi Suzuki, Cris Velasco, Michael Wandmacher
    Score: 8.00 out of 10

    The PlayStation 4 exclusive Dark Soul series spiritual successor. Personally, I think it’s very solid stuff, but if my memory doesn’t betray me, I remember liking Dark Souls best stuff better. That said, it’s a lot of nice grim sounding music in the classical style that these games are known for. DLC Themes are cool.

    Example 1: Ludwig the Holy Blade




    Example 2: Lady Maria of the Astral Clocktower





    Blue Reflection

    Spoiler:

    Genre: RPG
    Artist: Gust Sound Team
    Score: 8.00 out of 10

    One of Gust newer games, in Blue Reflection, Gust Sound Team continues a tradition of expertly composed RPG game soundtracks. This particularly soundtrack is almost all electronically produced and all of its pretty entertaining. If you don’t like electronic music, you should probably stay away.

    Example 1: Albireo Lake




    Example 2: Overdose (A battle theme)



    I finished the Cs to so I'll get around to it, when I feel like it.

  18. #118

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    I find all your comments interesting but I think we have both very different tastes in music and very different approaches to listening to / appreciating game music. For example I never played Bravely Default (I don't know if you did, because you said before you were listening to all this music out of context), but I find just about EVERYTHING about the game to be quite standard; generic; unremarkable fare. There's nothing offensive or boring, per se, but absolutely nothing that to me has even a glint of inspiration or passion. Those song examples you posted are charged, complex, and "epic," but they all lack any kind of melody or even motif that draws me in. "Beneath the Hollow Moon" for example sounds like someone opened a recipe book for "Celtic tunes" and tossed in all the right ingredients without understanding how to use them.

  19. #119
    I Like Video Game Music hosemisnuba's Avatar
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    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Quote Originally Posted by The Franky Tank View Post
    Since you mentioned Falcom, what was your impressions of some of their soundtracks. More specifically, what were your thoughts on the Trails in the Sky trilogy soundtracks?
    Well, this is a long time coming, I guess.

    So, basically, I think Trails in the Sky and Trails of Cold Steel both have ridiculously fantastic soundtracks. Based on my memory of the little I've listened to of each (aside from Trails in the Sky 1, which I've actually played), I'd probably give every single entry in the series a 9 out of 10 or above (on my arbitrary scale that is).

    If I were to rank them based on my first listening of each, I would probably say the following:


    1. Trails in the Sky 3

    2. Trails in the Sky 2
    2. Trails of Cold Steel 2
    2. Trails of Cold Steel

    5. Trails in the Sky 1

    I haven't listened to Cold Steel 3 yet, but I intend to when I get back to it alphabetically on my list.



    Because I haven't listened to any of the Trails Soundtrack soundtracks since about January this year, my memory of their is a little fuzzy. Thus, I find it a little hard to properly discuss each in detail (aside from maybe 1). When I reexamine these soundtracks when I finish the Ls, a while from now, I'll give you a proper opinion on each, but for now, all I can say is that my basic opinion on these soundtracks is extremely positive.

    As I mentioned, I've played one. My favorite tracks from it are probably the final dungeon theme, one of the forest themes, and Grancel's town theme.

    Anyways, what are you favorites from the series; I'm curious.

  20. #120

    Default Re: Hosemisnuba's ' Best VGM' Collection Project

    Quote Originally Posted by hosemisnuba View Post
    Well, this is a long time coming, I guess.

    So, basically, I think Trails in the Sky and Trails of Cold Steel both have ridiculously fantastic soundtracks. Based on my memory of the little I've listened to of each (aside from Trails in the Sky 1, which I've actually played), I'd probably give every single entry in the series a 9 out of 10 or above (on my arbitrary scale that is).

    If I were to rank them based on my first listening of each, I would probably say the following:


    1. Trails in the Sky 3

    2. Trails in the Sky 2
    2. Trails of Cold Steel 2
    2. Trails of Cold Steel

    5. Trails in the Sky 1

    I haven't listened to Cold Steel 3 yet, but I intend to when I get back to it alphabetically on my list.



    Because I haven't listened to any of the Trails Soundtrack soundtracks since about January this year, my memory of their is a little fuzzy. Thus, I find it a little hard to properly discuss each in detail (aside from maybe 1). When I reexamine these soundtracks when I finish the Ls, a while from now, I'll give you a proper opinion on each, but for now, all I can say is that my basic opinion on these soundtracks is extremely positive.

    As I mentioned, I've played one. My favorite tracks from it are probably the final dungeon theme, one of the forest themes, and Grancel's town theme.

    Anyways, what are you favorites from the series; I'm curious.
    If I go by what tracks I listen to most and have more that stand out, Sky 2 and 3 are pretty close, I feel with 3 having a bit on an edge, and Sky 1 after that. Cold Steel 1 and 2 are good, but only a few really stood out to me.

    As for favorite tracks from the series, oh boy. I'm not sure if I've adequately gotten across how much I love the Sky games, but it is my favorite series of games, and I even put it above the Persona games. So trying to pin down absolute favorites is really hard, but I'll mention some that I really like from each game in the trilogy.

    Sky 1

    My favorite town theme would be the seaport of Ruan theme. It gives of a relaxing tone, but also gives a hint of excitement as well. When I think of places that I've been that have harbors or canals, this tune sticks in my head.

    The opening theme is one that I love, especially knowing everything that happens later. It gives off the vibe of an adventure, and later throws in some more bombastic tones as a way to show how things will get bigger later on. Also, having played the entire trilogy now, it gives off a sense of nostalgia and humble beginnings.

    Silver Will (both Sky 1 and the rearranged version in 2). It only plays in specific scenes and fights, and when it happens, it's a pretty emotional/epic scene. It also really gives the feeling that something big is at stake. I remember one particular fight in 2 that took me a while because I was way underleveled, but this theme kept me going till I won despite being so weak. There's also a optional fight in 3 that fits so perfectly with this, which I won't dare spoil because of how great and unexpected it is.

    The final dungeon theme really gave a feel of this is it, the end of the game feel, and there's a particular scene in 2 that it's used in to really elevate the situation that is going on. It's one that goes into my head whenever I find myself at a place that feel larger than life. Then there's the ending credit theme. Since you played the first game, once those credits played I was speechless and this theme was a great way to wrap up the game and give pause for everything that happened throughout the game.

    Sky 2

    Silver Will, Golden Wings. Sets the tone for the game, and especially after waiting 2.5 years for the sequel to come out, it really pumped me up. Gives off an adventure tone, but has that foreboding feeling to it as well.

    Enforcer Theme. When it starts, it gives an ominous vibe until it shifts tone, giving the feeling that what is happening is pretty big. It's well used in the game as well, allowing you to brace for what's going to happen and then see the scene unfold.

    Merciless Savior. Love the epic tone at the start, to change to ominous, to epic again. Gives off the sense of a story, and when the final fight is happening, it really gives off the sense that the two games were building up to this encounter.

    Whereabouts of Hope. A lot of these tracks come because of how they are used, and this one made me an emotional wreck. Won't go beyond that because of spoilers, but even knowing what's about to happen, when this theme plays I start to tear up.

    Sky 3

    Stair Way to Gehenna
    . This one sticks in my mind because how disturbing a scene happens with this playing. 3rd goes into some dark territory, but this was something I did not expect to see coming, even though I knew one specific context that it was going to be in. God it still gets to me.

    Castle of Illusion. The final dungeon of the entire trilogy. Really gives a sense of finality and forebodingness, yet makes me want to push on. With how the final dungeon is done and my experience going through it, this theme just sticks so well with me, it's hard to go into detail without spoilers. Let's just say, it really got me prepared for the final fight, and made me reflect a lot on everything leading up to this time.

    Looking up at the Sky (end credits). Ok, this is one where it sticks so much all because of the memories. To the very first scene to the last, it has been an emotional rollercoaster for me. All these characters I have been with throughout the series have grown and went through their own ordeals. While they still have much to, they have come so far and I am happy to have been a part of that journey, and that makes me happy. However, it's sad, because when and if I'll ever see some of these characters again lingers in my mind. Some do make appearances in other games later on, but others may never show up again, and I would love to see a lot of these cast members to reunite, even if just briefly. This is probably my favorite track of the trilogy, because it encompasses all that and more.

    There are a lot more tracks I would love to go into, and go even more into the ones I mentioned. However, I have to go deep into detail about the game's story and why each part gets to me, and that would require major spoilers, and for people who haven't played the game or love it as much as I do, would not care that much. A few others that stand out to me are unleashed greatest treasure, outskirts of evolution, cry for me, and dreamy and boisterous holy land.

    I'll leave it there for now. I do look forward to your thoughts on them later, and hope that you get through the other games eventually. Falcom's tracks are great, but I feel are elevated when played in their games.

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