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Thread: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

  1. #81

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    My favourite character - and the one I have played the longest - is an Arcane Trickster Rogue that I created for Waterdeep: Dragon Heist. Throughout the campaign she was constantly traumatized by a villain who mind controlled her and had her kill people. But hey, eventually that guy got executed, so she's all better now. Right?

    Rogues are super fun to play, but my favourite class is probably Cleric. I'm rolling up a Knowledge Cleric for our next campaign which will start next week. A Lizardfolk who is convinced that most of life is predestined and immutable. But he wants to use his knowledge of the past and present to predict the future, so he can prepare for the unpreventable hardships.

    And then there's my favourite backstory I've written for a one-shot. A low intelligence Ancestral Guardian Barbarian who was sent by his mom to pay his respects at his father's grave. The mother may or may not have tried to get rid of him for a little while because he kept interfering in her dating life. Anyway, he left the map behind because he was convinced that he wouldn't need it. Eventually, he did arrive at the tomb, but he realized that it was overrun by goblins, so he purged them all. For some reason, goblins kept attacking though and the barbarian stayed to defend his father's resting place. One day, a surprisingly smart goblin wanted to negotiate with the barbarian, but he was far too heroic to listen and slayed the monster. He found a Headband of Intellect that he put on which made him super intelligent. At that point he understood that he had gotten lost and had actually been defending some sort of sacred goblin gravesite for years. He was pretty ashamed so he didn't want to go back home. Instead he decided to travel the land and become an adventuring cartographer. And whenever he summons his ancients' spirits in battle, there might be one or two goblins among the apparitions, as well.
    Just something fun I made during the latest Survivor playing as Monji:
    Spoiler:


  2. #82
    Discovered Stowaway Kirbycide's Avatar
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    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    Hahaaa, I love all of those character ideas!

    Always wanted to play a rogue, bard, cleric, or fighter. So far, I've only played a sorcerer, a warlock, and a paladin. The paladin has been the most fun mechanics-wise, because I love the hack-n-slash feel, and it's nice to have a spell or two on hand when you're in a pinch. Been playing the paladin on my friend's homebrew campaign that runs Tuesday/Thursday. He's thinking of starting another campaign soon, and I thought that the wild soul barbarian would be fun to try out, but I might make a bard or a cleric if the party seems like it'll need extra healing.

    The barbarian backstory is hilarious, Huschel. I might have to draw some inspiration from it!

  3. #83

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    The revised one from Tasha's, right? The Wild Magic rage looks super fun. I enjoy some randomness like that for sure where you have to make whatever you get work for you. And the lvl 6 feature that lets you help allies speaks to me, as well.

    Rogues are fun because they get something cool almost every single level. I played a Bard once in a one-shot and I quickly found out that you have to be quite careful with the spells you pick and how you use them. Clerics can just be and do whatever the heck you want them to. And prepared casters don't come with analysis paralysis. There's some cool Fighter subclasses for sure, but I think I'll try a lot of other stuff first before going Fighter. I just can't shake the vanilla feeling of it all, sorry. XD
    Just something fun I made during the latest Survivor playing as Monji:
    Spoiler:


  4. #84

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    I think my caution in approaching the Wild Magic Barbarian comes from that most of its abilities don't really get stronger, they just get more control over them. And most of those bonus action abilities are inferior to a simple Polearm Master bonus action attack. So I'd be pretty worried about your effectiveness dropping off at higher levels, but if you're not concerned you should go for it just to try something new!

    --- Update From New Post Merge ---

    Character I've been playing longest is an LG Half-Orc Ancients Paladin quietly rebelling against the theocratic empire of the same faith. He's a big sweet tank desperately anchoring the party and I love him dearly.

    The next character I want to play is an interplanar War Wizard pirate who's backstory is your standard genasi parent quest that's been drastically derailed by the Dread Pirate Githyanki. I definitely want to play a less morally upstanding full spellcaster and interplanar pirates just sounds like so much fun.

    Alternatively, I've always wanted to play a Wild Magic Sorcerer and I think I'd have a lot of fun playing a poorly trained fairy godmother.

    If you get dunked on in the dream, you get dunked on in real life

  5. #85

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    Quote Originally Posted by Jabberwok View Post
    I think my caution in approaching the Wild Magic Barbarian comes from that most of its abilities don't really get stronger, they just get more control over them. And most of those bonus action abilities are inferior to a simple Polearm Master bonus action attack. So I'd be pretty worried about your effectiveness dropping off at higher levels, but if you're not concerned you should go for it just to try something new!
    I feel like that's the general problem with barbarians. The capstone is fantastic but nobody ever gets there. And on the way there the only remarkable feature after level 5 is Relentless Rage. The class is pretty dependent on sweet magic gear at later levels.

    Alternatively, I've always wanted to play a Wild Magic Sorcerer and I think I'd have a lot of fun playing a poorly trained fairy godmother.
    This is wonderful!
    Just something fun I made during the latest Survivor playing as Monji:
    Spoiler:


  6. #86
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    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    Wait, but isn’t the bonus action attack from PAM only a d4? The bonus actions from wild soul rage definitely seem better and more versatile than that. And I like the idea of handing out free spell slots to allies once per long rest. I’m thinking that if I build Mage Slayer and Magic Initiate into it then the flavor will be perfect and the versatility will be pretty respectable, too.

    The pally sounds cool, Jab. Mine is a Conqueror that has some decent fear options already, with Sentinel, and soon PAM as well. The stickiest tank in the land!

  7. #87

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    The spell slot recovery ability is definitely pretty neat. I appreciate how they've limited it so it won't be too ridiculous (it's still strong early on though!)

    As far as the PAM bonus action goes, it's a d4 that still benefits from your strength bonus, rage bonus, and any magic bonuses to the weapon. That's anywhere from 6 to 18 damage per turn, plus 10 for Great Weapon Master if you're really power gaming. Stuff like exploding flumphs, throwable greataxes, and magical retribution, while undoubtedly more entertaining, don't really provide the same mechanical boost.

    It's an issue shared with Wild Magic Sorcerer, but the Sorcerer has much bigger benefits they can gain, which makes their later ability to choose between Surge results more impactful. This Barbarian seems more like it'll be spamming a lot of minor effects trying to get one that actually helps a little.

    Our party has a cleric, a bard, and a druid but none of them like healing very much. So I'm there casting Aura of Vitality each combat and left topping everyone off once the blasting has ended. But I've got a magical throwing shield, so that's fun!

    If you get dunked on in the dream, you get dunked on in real life

  8. #88
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    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    Quote Originally Posted by Jabberwok View Post
    As far as the PAM bonus action goes, it's a d4 that still benefits from your strength bonus, rage bonus, and any magic bonuses to the weapon. That's anywhere from 6 to 18 damage per turn, plus 10 for Great Weapon Master if you're really power gaming. Stuff like exploding flumphs, throwable greataxes, and magical retribution, while undoubtedly more entertaining, don't really provide the same mechanical boost.

    It's an issue shared with Wild Magic Sorcerer, but the Sorcerer has much bigger benefits they can gain, which makes their later ability to choose between Surge results more impactful. This Barbarian seems more like it'll be spamming a lot of minor effects trying to get one that actually helps a little.
    Ohhhhhhh. I did forget that you can add all those modifiers to the damage. It's actually making me think that it might be a decent option for my pally to use once he gets it, too. Especially if it's an extra chance to land a crit for smites.

    Fair points. The sorcerer I played earlier was a wild magic origin, but he never got past level 5, and the DM wasn't very amenable to letting me use tides of chaos and surge as often as possible. With the barbarian, at least you're guaranteed something like a surge every time you rage, but you're definitely right that it's pretty lackluster that you can't add any modifiers to the bonus action damage. Well, it's not like I'm trying to min-max the character anyway. I'll see if any other options pique my interest, but in the meantime I think I'll stick with this subclass. I do really love melee oriented characters, and with d12 hit dice I feel like any other complaints are basically negligible. Wonder if there are any good magic items which could boost the damage potential from the wild soul...

    Dude, your pally sounds like Captain America from Winter Soldier. Mine is definitely not the main healer for our party, but I'd be lying if I said I haven't used every single HP from lay on hands in every single encounter.

  9. #89

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    Quote Originally Posted by Kirbycide View Post
    Ohhhhhhh. I did forget that you can add all those modifiers to the damage. It's actually making me think that it might be a decent option for my pally to use once he gets it, too. Especially if it's an extra chance to land a crit for smites.

    Dude, your pally sounds like Captain America from Winter Soldier. Mine is definitely not the main healer for our party, but I'd be lying if I said I haven't used every single HP from lay on hands in every single encounter.
    PAM is really good for paladins and especially for Conquest paladins since it can improve their stickiness even further. You'll be a regular roach motel!

    My DM likes strong magic items- it's a +1 shield, but the best part is that I can throw it as a reaction to temporarily grant that AC boost to a nearby ally! And then (now that I've had its enchantment modified), call it back as a bonus action. It's only come up a few times but it feels supremely Captain America-ish when I do!

    If you get dunked on in the dream, you get dunked on in real life

  10. #90
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    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    So, for a bit of holiday fun, my friend was hosting a spooky-themed dungeon for our regular DnD group - we all got to make new characters starting at level 15 with some fun magic items to choose from and a free feat each. The intent was for the dungeon to be pretty short, but we ended up taking a solid four sessions to actually get all the way through it. I found it to be a lot of fun, and I took the opportunity to get really into the roleplay, more than I usually would, and even make some pretty questionable roleplay decisions that I would typically never make in any other campaign.

    In particular, the character I played ended up being evil, playing as a third party that wanted to defeat the BBEG and the player group, but ultimately allow the BBEG's machinations to come to fruition. He was a crazy, evil, death cleric, but with enough sense to hide his schemes cleverly (while letting some hints slip through before the very end when he went full betrayal mode). The DM was in on it, and was also dropping hints along the way for everyone, especially through interaction with an NPC wizard guide, but he was cool enough to not make those hints too obvious either. The fun part was that (without any prodding from me) most of the players found the NPC more suspicious than my character, and then with a little prodding from me were essentially fooled into focusing on the wizard even while my cleric continued to amass a small army of undead and demonic minions as we progressed.

    In the final encounter, because I was able to convince the party to take so many short rests along the way (and to drink many bottles of my cleric's home brewed wine), we ended up facing two really tough demons at once (instead of the originally intended one), and this worked to my cleric's favor, as he was able to let the characters and the bad guys whittle each other down while he waited for the right moment to strike. And then it happened:

    The gate to hell was close to being opened, one of the demons was almost dead, the wizard NPC was on the brink, and my cleric still had all of his minions save for one or two skeletons which had gone down in the fray. He uses his action to cast divine word and his bonus action to cast cloudkill, all while cackling, "Now, you will all die, for my lord god Myrkul!" Granted, I made the decision on the spot, and if I had been a little more awake (it was getting quite late), I would have cast cloudkill first so that the divine word would have instakilled more of them. But it's super effective! Within a turn, the toughest demon goes down, the NPC wizard is dead outright, and the rest of the party is shocked and appalled - never before have they witnessed such scum and villainy.

    Ultimately, though, karmic justice was swift and unforgiving. The remaining demon is able to charm my cleric before his next turn (DC 21... that was just mean), two of the party members go invisible and run for their lives, everyone else goes down in a struggle with my remaining ghouls. The hell gate is opened, and Asmodeus disintigrates anyone left, including my poor charmed cleric. Catastrophic failure, but for me incredibly fun, nonetheless.

    What do you all think about it? My friends seemed to enjoy the twist, for the most part. One of them was a little bit angry with me... but he and I tend to butt heads a lot anyway and I wasn't surprised that he saw the betrayal as me "sucking the fun out" of the game.

    Talk to me, DnD nerds! Am I the real villain, here? Or was this all just in good fun? I though it was fun!

  11. #91

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    It sounds like most were fine with it, but then again I'm no mind reader. Wouldn't hurt to ask your DM about this. Let him know you're concerned you're doing/did something wrong and you want him/her to ask the players about their sincere feelings.

  12. #92

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    Well, gather round children. It's time for a story.

    In the first campaign I ever played, we had a typical Warlock who was very clearly getting more and more insane over the sessions. The problem was that most of the group was basically murderhobos (lots of other first-timers) so he didn't stick out too much. And we were a ridiculously large group of people which made in-depth roleplay practically impossible. So I chose to just let the other players do their thing while my Cleric convinced himself that sticking with these people was his best bet to save his kidnapped friend. Because we are a party and we as players should find reasons to stick together. That's why I'm not surprised your companions found the NPC more suspicious than you.

    In the end, we killed a dragon in a dungeon and the campaign was over. And then the Warlock decided that his evil patron would take over and somehow manage to make the cavern come down on us. I'm pretty sure the DMs (there were two) just wanted to end things so they let it happen. We tried to flee which didn't really work. The body of my rescued friend got crushed by debris which made my character give up on the spot and he died, too.

    Rocks fell and (almost) everybody died. Including the Warlock who didn't care.

    That ruined a perfectly fun campaign for me and it ate away at me for a good long while. I recorded a video of myself ranting about it which helped a lot. :P

    The thing is, this was an actual campaign. And my first one. And I was playing a character I had been wanting to play for years. So I was very invested. It's different when it's a one-shot (or a 4-of). But I can definitely see where your friend is coming from. It's the classic case of mismatched expectations.
    Just something fun I made during the latest Survivor playing as Monji:
    Spoiler:


  13. #93
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    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    Ahhhhh, but subverted expectations can be fun, right?!

    Here's the background that I wrote for my dwarven cleric, Morgran Xothorden, which was shared with everyone before we started:

    Morgran hails from the great and ancient Xothorden Clan, which in dwarven roughly translates to mystic knowledge of bones. Among dwarves, the Xothordens are renowned for their extraordinary smithing practice and expertise, in which they use the powdered bones of their ancestors as flux, forging potent holy artifacts, armor, and weapons. Youngest son of the clan elder, Morgran was raised and educated not as a blacksmith, but as the caretaker of the vast caverns in which the sacred remains of his ancestors are kept, the mystical and uncanny Crypt Xothorden. Dark and chasmic are those seemingly endless tunnels and hallowed hollows, where subterranean streams trickle and converge into black torrents, flowing ever deeper into the Underdark.

    As caretaker of the crypt, Morgran became well acquainted with the dead and the grave, drinking deep from his own brews of ale and wine as he roamed the still caverns. But, as with many of the deep places of the world, the Crypt Xothorden was not always lifeless. Or, perhaps lifeless is not the right word. Exercising his duties, Morgran became, shall we say, somewhat familiar with the act of exorcism. Many are the times when the young dwarf was forced to deal with forces supernatural, to become acquainted with the evil undead.

    More recently, Morgran has spent the last few years training his only son, Brammun, in the ways of the crypt caretaker. Pleased with his boy's aptitude and skill, Morgran has had more time to hone his brewing craft and to commune with his deity. And so, when word came that powerful adventurers were needed to defeat a great evil in the Temple of Anddedu, Morgran was happy to heed the call...
    The angry friend sort of logged off quickly as soon as the betrayal occurred. He was playing the barbarian, and he had probably been the one most fooled, since he had also let my multiclassed cleric/eldritch knight weapon bond with his cursed axe. I could have summoned it away with a bonus action, but I didn't!

    I'll add that I've already spoken with the other players about everything, and they have made it clear that they were all thoroughly surprised and amused. It's just the one angry friend that I worry about, especially because he is planning to participate in my upcoming homebrew campaign.

    I guess that I'll need to mend things with him a bit if we're expected to move forward...

    But, I mean, come on. For a onefour-shot, isn't this kind of cool? I thought it was a great idea, but yeah I suppose it was kind of a mean move as well.
    Last edited by Kirbycide; November 21st, 2020 at 09:45 PM.

  14. #94

    Default Re: AP Forums Tabletop Gaming Thread: ROLLIN' DICE AND PLAYIN' NICE

    Like I said, I think it's totally fine for a short adventure and I don't take one-shots particularly seriously. They're perfect for whatever silly and out-there concept you may have. So I personally wouldn't have had a problem with your character. But I also personally had a large problem with something similar under different circumstances because I am a complex human being and I don't need to make sense.

    I don't think you did anything wrong but it sounds like you nevertheless hurt somebody's feelings (to some extent). So yeah, talk it out, move on, and have fun.
    Just something fun I made during the latest Survivor playing as Monji:
    Spoiler:


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