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Thread: The New Nintendo Threadô

  1. #801

    Default Re: The New Nintendo Threadô

    Metroid continues to stay dead.

  2. #802

    Default Re: The New Nintendo Threadô

    But Metroid has a high profile title in development... how is that dead...

    Talk to the likes of F-Zero and Kid Icarus, where the prospect is bleak.

  3. #803

    Default Re: The New Nintendo Threadô

    Advance Wars died at the ripe age of 19.
    Quote Originally Posted by Ubiq View Post
    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting
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  4. #804
    MALKIOR THE DESTROYER KaizokuJinbei's Avatar
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    Mar 2011
    Tampa Bay, Florida

    Default Re: The New Nintendo Threadô

    Tetris 99?

    Just wait for Dr.Mario 99
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  5. #805
    Discovered Stowaway
    Join Date
    Nov 2017

    Default Re: The New Nintendo Threadô

    Link's Awakening of all things? It already had its own DX remake on the GBC. Why not just give it the A Link Between Worlds treatment and make an entirely new game out of it but in the same location? Maybe mirror-map it so it at least feels a tiny bit different from ALBW which was far too lazy of a 'requel'.

  6. #806

    Default Re: The New Nintendo Threadô

    Link's Awakening DX is not a remake. They just colored the game and added a bonus "color dungeon" which was a gimmick to show off the GBC. Same way they added a random Game Boy Camera feature. I'm hoping they don't alter the core gameplay too much, personally. Added content would be welcome though. And Link Between Worlds was great... man, I find myself disagreeing with almost everything you say that's game-related lol.

  7. #807

    Default Re: The New Nintendo Threadô

    IMO the only Zelda games that "need" remakes (as in, they could actually benefit heavily from one) are:

    -The Original (Get rid of the NES-isms like bland repetitive dungeon aesthetics, and hiding things behind indistinguishable walls, maybe add an easy mode.)
    -Zelda II (Same as the original, but it's also the most obscure "major" game anyway. I think people are also more okay with non-traditional Zelda after BoTW. also it's the only one I haven't played)
    -Four Swords Adventure for the Gamecube (A fun and obscure game, probably the best version of Four Swords, but almost nobody could actually play the multiplayer because you needed multiple GBAs with Gamecube connectors. Could actually work really well on the switch.)
    -Spirit Tracks (The flute is the shittiest and most unresponsive mechanic in the entire series. A lot of people complain about the motion controls in Skyward Sword, but I don't think I've heard anyone get genuinely walled from completion like some people have with the flute. Seriously, on one playthrough half of my time with the final boss was spent on that interlude with the flute instead of the actual battle.)
    -Skyward Sword (while not as bad as the Spirit Tracks flute, the motion controls were finicky enough that a game without them would probably be better. More importantly, they should cut down on 80% of Fi's dialogue. She really is that bad.)
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