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Thread: JUMP FORCE (2019 Video Game)

  1. #401

    Default Re: JUMP FORCE (2019 Video Game)

    Picollo/Trunks as the leaders,
    Canonically speaking I don't know of any instance where either of these two were leaders.
    Quote Originally Posted by Ubiq View Post
    I've often wondered about that myself; seems like being supported by people who only want you there so the world can end in fire (with you going to Hell in the process) would be somewhat off-putting
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  2. #402

    Default Re: JUMP FORCE (2019 Video Game)

    You are right. Vegeta was the one who took charge to end Buu. I was thinking when Picolo took over the training of Gotenks, that failed completely.
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  3. #403

    Default Re: JUMP FORCE (2019 Video Game)

    No Toriko, Hitman Reborn or Beelzebub! I'm not buying!!

    ....... okay technically I wasn't gonna buy it anyway I just wanted to vent my frustration

  4. #404

    Default Re: JUMP FORCE (2019 Video Game)

    Watching the TFS play, they comment a thing, the fact that they constantly call it the "J-Force", the umbra cubes being "cosmic cubes" in the original, and the whole premise of "a peace keeping force". This is Jump trying to be Marvel.

    Also the fact that your avatar is a mary sue.
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  5. #405

    Default Re: JUMP FORCE (2019 Video Game)

    Just as Light walked around as Middle Management of the base, Soma, the Sket Dan or the Bakuman duo could have been there with their oddly proportioned avatars giving sidequests, or the gauntlet of Sports and Romance series of Jump could have handled some minigames.

    If this was a game for celebrating Jump, instead of a game for trying to steal Marvel's thunder.
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  6. #406
    Ou l‘optimisme Candide's Avatar
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    Default Re: JUMP FORCE (2019 Video Game)

    Quote Originally Posted by maxterdexter View Post
    The strawhats work because Luffy surrounded himself with capable people, Naruto needed a giant war, and like 10 years to be ready to lead, and Goku... <shudders>.
    Quote Originally Posted by maxterdexter View Post
    and Yugi who unless people agrees to the game he's kind of just a dude playing cards
    What a nice way to put it... lol. Yugi is still half Pharao though...

    Since my PC is way to old for this kind of stuff (plus it being expensive as hell) and the last anime/manga fighting game I played was DBZ Budokai 2 more than a decade ago on my PS2: are there games worth playing it which would run with Steam on win 7, phenom II x4 965, radeon r9 270x, 4gb RAM? All this fuzz about JF kind of cheered me up...
    Last edited by Candide; February 16th, 2019 at 10:50 PM.

  7. #407

    Default Re: JUMP FORCE (2019 Video Game)

    Man, I would gladly pay 60 dollars for a Jump crossover game with a starting roster of EIGHT if only the game-play was addictive and deep. It matters so much to me. I hope one day that someone figures out a way to take Arena fighters to the next level. I feel like Tenkaichi got the ball rolling, then Ninja Storm took the baton in the right direction by eliminating split-screen, but there's yet to be another good advance in the sub-genre.

    I CANT SLEEP NIGHTS WORRYIN ABOUT ARENA FIGHTERS

    edit: I forgot Pokken. No split screen and a fusion of arena and 3D was a good idea, and might be the way to go.
    Spoiler:

    tangent: one thing I'd like to see in 2D, 3D, and arena, would be the elimination of the life-bar (and energy-bar).
    I believe that not knowing exactly when your fighter was going to give out, would add tension. You'd keep track of how they were doing, simply through observation - wounds, heavy breathing, sweating, etc - and as you fought and used bigger and bigger attacks, your fighter would slowly get weaker and slower.
    The median/Mario/Ryu of your game would have to eat THREE strong attacks before they were defeated. The tank characters, 4 or 5, and the weaker ones, only 2.
    There would be no energy bar as previously stated, so if you used a "ultimate attack" or something like that at the beginning of the fight, it would do full damage, but if you attempted it when you were barely standing, it would be a weakened version that came out especially slowly.
    ending the tangent for now
    Last edited by MrPecans; February 18th, 2019 at 09:31 AM.
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  8. #408

    Default Re: JUMP FORCE (2019 Video Game)

    Quote Originally Posted by MrPecans View Post
    Man, I would gladly pay 60 dollars for a Jump crossover game with a starting roster of EIGHT if only the game-play was addictive and deep. It matters so much to me. I hope one day that someone figures out a way to take Arena fighters to the next level. I feel like Tenkaichi got the ball rolling, then Ninja Storm took the baton in the right direction by eliminating split-screen, but there's yet to be another good advance in the sub-genre.

    I CANT SLEEP NIGHTS WORRYIN ABOUT ARENA FIGHTERS

    edit: I forgot Pokken. No split screen and a fusion of arena and 3D was a good idea, and might be the way to go.
    Spoiler:

    tangent: one thing I'd like to see in 2D, 3D, and arena, would be the elimination of the life-bar (and energy-bar).
    I believe that not knowing exactly when your fighter was going to give out, would add tension. You'd keep track of how they were doing, simply through observation - wounds, heavy breathing, sweating, etc - and as you fought and used bigger and bigger attacks, your fighter would slowly get weaker and slower.
    The median/Mario/Ryu of your game would have to eat THREE strong attacks before they were defeated. The tank characters, 4 or 5, and the weaker ones, only 2.
    There would be no energy bar as previously stated, so if you used a "ultimate attack" or something like that at the beginning of the fight, it would do full damage, but if you attempted it when you were barely standing, it would be a weakened version that came out especially slowly.
    ending the tangent for now
    I feel exactly the same. Fighting games are among the ones that evolved less during time, and I can see why the mass lost interest in them compared to the old glory days of 2D fighting games (Iori in my nickname stands for Iori Yagami, and related to The King of Fighters I REALLY hoped for One Piece's Orochi not being a goofy character but someone as regal and deceptive as KoF's Orochi).
    I agree even on the importance of Budokai Tenkaichi and Ultimate Ninja Storm as next step in the genre's mechanics (quite interesting it came from shonen games), but now we are anchored to the same pattern again and given the industry's status I don't see things changing in the near future.
    I've played Jump Force's beta and even if I love graphics and like the real world setting, the gameplay feels already old and I feel I would get bored of it fast. I'd be curious to see new studios' approach to this genre, someone who has never worked on a fighting game and has to (or better, CAN) put in it something new and personal. Not being able to see health bar as you suggest is a minor twist, I get the idea of dinamicity and realism you'd like to get with all what you described but I think we need a bigger impact, a total new mechanic.

  9. #409

    Default Re: JUMP FORCE (2019 Video Game)

    Making the figthers weaker with how much life they have lost makes comebacks too difficult.

    Hidding your win or defeat condition is a game design anti-pattern. Try it by yourself and see how much fun is randomly dying when you don't know every attack damage in the game, and then how it is reduced by partial dodges, parrys, shields or staleness. Or added to the previous weakening mechanic.

    It is adding burden of knowledge to a game type that already has a ton of it, and the mechanical part.

    --- Update From New Post Merge ---

    Also, in a fighting game your focus should be in your opponents animations to get ready to predict your movements, putting info in your own animations would mean that you have to parse what you and your opponents are doing. That's why the health bar gets so little changes once it was set up like this, it is your one other focus besides your opponent on screen, with the super bar either there as well or sparkling or making noise when useable so you can see it without focusing.
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  10. #410

    Default Re: JUMP FORCE (2019 Video Game)

    Quote Originally Posted by maxterdexter View Post
    Making the figthers weaker with how much life they have lost makes comebacks too difficult.

    Hidding your win or defeat condition is a game design anti-pattern. Try it by yourself and see how much fun is randomly dying when you don't know every attack damage in the game, and then how it is reduced by partial dodges, parrys, shields or staleness. Or added to the previous weakening mechanic.

    It is adding burden of knowledge to a game type that already has a ton of it, and the mechanical part.
    That's true theorically, but after playing God of War without bars I have to say it revealed to be fun and more exciting in some instances. That could be because I already knew values from first run, but it can work even for fighting games if it works for action, shooters and something else. Especially in VR I prefer not to see health bar and similar, but that's a different environment (and just to add to it, Skyrim does it great showing it only if you look down for it).

    Quote Originally Posted by maxterdexter View Post
    Also, in a fighting game your focus should be in your opponents animations to get ready to predict your movements, putting info in your own animations would mean that you have to parse what you and your opponents are doing. That's why the health bar gets so little changes once it was set up like this, it is your one other focus besides your opponent on screen, with the super bar either there as well or sparkling or making noise when useable so you can see it without focusing.
    This was an interesting experiment: https://www.eurogamer.net/articles/2...during-a-match
    It shows that a pro player never looks at bars, he gets those informations from his peripheral view as you say. So bars could be replaced by some other signs, maybe centered on characters to benefit more from their attention. Texture on the char could not be immediate to decipher in a 3D game with lot of things on screen such as Jump Force, but something like auras or shining could work well.

  11. #411
    Discovered Stowaway ScotchInformer's Avatar
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    Default Re: JUMP FORCE (2019 Video Game)

    First DLC have Trafalgar Law !

  12. #412

    Default Re: JUMP FORCE (2019 Video Game)

    All confirmed DLC characters.

    - Madara Uchiha
    - All Might
    - Grimmjow
    - Bakugo
    - Buu
    - Trafalgar Law
    - Biscuit
    - Histuguya
    - Kaiba

  13. #413

    Default Re: JUMP FORCE (2019 Video Game)

    Yeah, not going to complain about the game anymore. Nice to see Bisquit tho.
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  14. #414

    Default Re: JUMP FORCE (2019 Video Game)

    I hope it's Kid Buu but I'm expecting the fat one. 2 Bleach characters and no other Black Clover is surprising.
    Last edited by NateRich; February 22nd, 2019 at 03:34 PM. Reason: Still just gonna wait for it to go on sale. Gameplay didn't impress me too much in the beta at least

  15. #415

    Default Re: JUMP FORCE (2019 Video Game)

    I won't lie, Grimmjow is the character I would want to play the most in that game.

    Still no Hiei and Kurama = not a chance I would even think of buying this.

  16. #416

    Default Re: JUMP FORCE (2019 Video Game)

    I can kind of understand why they'd stick with characters from franchises that are already in the game, but the lack of JoJo's Bizarre Adventure (especially since they have the Eyes of Heaven game to draw from) and Fist of the North Star (mainly Raoh) seems weird to me.

    Also, did we really need two Bleach characters? I get that Law's popular (even though I can think of at least half a dozen One Piece characters that I'd prefer), Madara's easy to include (he was in J Stars Victory Versus), and Buu rounds out DBZ's main villains (though hopefully it's Mr. Buu or Kid Buu rather than Super Buu), but given how quickly Bleach's popularity fell, giving it 2/9 of the DLC spots seems strange.

  17. #417

    Default Re: JUMP FORCE (2019 Video Game)

    These are datamined files, not definite DLC. J-Stars had files for Dai, Jotaro, DIO and Yoh that went unused. It usually means DLC, but take any of them with a grain of salt.

  18. #418

    Default Re: JUMP FORCE (2019 Video Game)

    Made my ridiculous Jump crossover wish list. Not for this game, mind you, but for a FighterZ-esque competitive fighter.

    Spoiler:




    Ace from One Piece
    Aizen from Bleach
    Akainu from One Piece
    All Might from My Hero Academia
    Allen Walker from D Gray Man
    Android 18/17 from Dragonball
    Aoshi from Rurouni Kenshin
    Arale from Dr. Slump
    Asta from Black Clover
    Bakugo from My Hero Academia
    Big Mom from One Piece
    Blackbeard from One Piece
    Bobobo from Bobobo
    Brook from One Piece
    Cell from Dragonball
    Chopper from One Piece
    Coco from Toriko
    Crocodile from One Piece
    Deku from My Hero Academia
    Dio from Jojo's Bizarre Adventure
    Don Patch from Bobobo
    Dragon Shiryu from Saint Seiya
    Eve from Black Cat

    Franky from One Piece
    Freeza from Dragonball
    Gaara from Naruto
    Genkai from Yu Yu Hackusho
    Gintoki from Gin Tama
    Giovani from Jojo's Bizarre Adventure
    Gohan from Dragonball
    Goku from Dragonball
    Goku, young from Dragonball
    Gon from Hunter x Hunter
    Gotenks from Dragonball
    Grimmjaw from Bleach
    Guy from Naruto
    Hancock from One Piece
    Hiei from Yu Yu Hackusho
    Hinata from Naruto
    Hisoka from Hunter x Hunter
    Hitsugaya from Bleach
    Ichigo from Bleach
    Illumi from Hunter x Hunter
    Itachi from Naruto
    Jean Pierre from Jojo's Bizarre Adventure
    Jinbe from One Piece
    Jolyne form Jojo's Bizarre Adventure
    Jonathan from Jojo's Bizarre Adventure
    Joseph from Jojo's Bizarre Adventure
    Josuke from Jojo's Bizarre Adventure
    Jotaro from Jojo's Bizarre Adventure
    Kaidou from One Piece
    Kagura from Gin Tama
    Kakashi from Naruto
    Kankichi from Kochira...
    Kenshin from Rurouni Kenshin
    Kenshiro from Fist of the North Star
    Killer Bee from Naruto
    Killua from Hunter x Hunter
    Kinnikuman from Kinnikuman
    Koro-Sensei from Assassination Classroom
    Krillin from Dragonball
    Kurama from Yu Yu Hackusho
    Kurapika from Hunter x Hunter
    Kuwabara from Yu Yu Hackusho
    Law from One Piece
    Lenalee Lee from D Gray Man
    Luffy from One Piece
    Madara from Naruto
    Majin Buu from Dragonball
    Medaka from Medaka Box
    Meisuke from Hell Teacher Nube
    Mercenary Tao from Dragonball
    Meruem from Hunter x Hunter
    Momotaro from Sakigake!! Otokojuku
    Mr. 2 from One Piece
    Nami from One Piece
    Naruto from Naruto
    Naruto, young from Naruto
    Netero from Hunter x Hunter
    Orochimaru from Naruto
    Pegasus Seiya from Saint Seiya
    Piccolo from Dragonball
    Pitou from Hunter x Hunter
    Raoh from Fist of the North Star
    Renji from Bleach
    Rock Lee from Naruto
    Robin from One Piece
    Roshi from Dragonball
    Rukia from Bleach
    Ryo Saeba from City Hunter
    Saito from Rurouni Kenshin
    Sakura from Naruto
    Sanji from One Piece
    Sasuke from Naruto
    Sasuke, young from Naruto
    Shikamaru from Naruto
    Shishio from Rurouni Kenshin
    Sunny from Toriko
    Tatsumi Oga from Beelzebub
    Tien from Dragonball
    Toguro from Yu Yu Hackusho
    Toriko from Toriko
    Toru from Muhyo & Roji's...
    Train Heartnet from Black Cat
    Trunks from Dragonball
    Tsuna from Hitman Reborn
    Uraraka from My Hero Academia
    Usopp from One Piece
    Vegeta from Dragonball
    Yugi from YuGiOh
    Yusuke from Yu Yu Hackusho
    Zebra from Toriko
    Zoro from One Piece

    notes: Rock Lee needs to have his drunken fist moveset represented
    Android 17 and 18 are costume swaps for the same moveset.


    Last edited by MrPecans; February 28th, 2019 at 03:41 PM.
    My favorite films of all time - One Flew Over the Cuckoo's Nest; The Apartment; The Shining; Rear Window; Casablanca; All About Eve; Amadeus; Stalag 17; The Man Who Shot Liberty Valence; Key Largo; Ball of Fire; Alien; Dr. Strangelove; The Good, The Bad and The Ugly; Vertigo; Jaws; Punch-Drunk Love

  19. #419

    Default Re: JUMP FORCE (2019 Video Game)

    Order by series, alphabetical order is meaningless.

    Shaman King is outside the realm of posibility bc they lost the copyrigths.
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  20. #420

    Default Re: JUMP FORCE (2019 Video Game)

    Ditched the Shaman king characters, but I didn't touch the order, because I like the randomness.
    My favorite films of all time - One Flew Over the Cuckoo's Nest; The Apartment; The Shining; Rear Window; Casablanca; All About Eve; Amadeus; Stalag 17; The Man Who Shot Liberty Valence; Key Largo; Ball of Fire; Alien; Dr. Strangelove; The Good, The Bad and The Ugly; Vertigo; Jaws; Punch-Drunk Love

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